Difference between revisions of "GTDS Goliath"
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| + | File:Goliath1.jpg|Several views of the Goliath. | ||
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| + | </gallery> | ||
Revision as of 13:13, 2 February 2013
| All information related to the GTDS Goliath is non-canon. |
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| Back to User-made Ships |
| GTDS Goliath |
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Contents
Description:
Tech Room Description
This cruiser size installation is able to defend herself against few fighter squadrons and also make an equal fight with a corvette. DS Goliath is first line jump nodes and important installation defence.
Credits
- Model by c914
Performance:
Statistics
| Type | Defense Station |
| Manufacturer | Unknown |
| Maneuverability | N/A |
| Max Velocity | N/A |
| Max Afterburner Velocity | N/A |
| Armor | N/A |
| Hitpoints | ??? |
| Shields | N/A |
| Length | 200 m |
Armaments
| Default Statistics | |
| Turret Type | Amount |
| L.R.T. | 4 |
| RFPulse | 2 |
| Standard Flak | 3 |
| Terran Turret | 6 |
Gallery
Veteran Comments
Please read the Veteran Comments policy before editing this section.
This model can be a pain in the neck to mod with. If you're going to use it in a mod, it's good to note that it uses at least 10 textures and is tile-mapped. Since it's an installation, also, when you want to make table edits, make sure not to set $Rotation time: to 0.0, 0.0, 0.0, even though it cannot rotate in game. This will cause the model to disappear.
Download link:
- Release Thread (Dead link) - http://www.hard-light.net/forums/index.php?topic=67201.0
- Freespacemods - http://www.freespacemods.net/download.php?view.621