Difference between revisions of "Weapon expl.tbl"
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==General Format== | ==General Format== | ||
There is really only one section of weapon_expl.tbl, and that section has exactly one entry type. | There is really only one section of weapon_expl.tbl, and that section has exactly one entry type. | ||
− | + | *<nowiki>#</nowiki>'''Start''' | |
− | + | *The list of all weapon effects entries | |
+ | *<nowiki>#</nowiki>'''End''' | ||
− | == | + | ==Weapon Effect== |
===$Name:=== | ===$Name:=== | ||
*Defines which explosion file this entry is for | *Defines which explosion file this entry is for | ||
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*Defines how many LODs this explosion file has (up to 4) | *Defines how many LODs this explosion file has (up to 4) | ||
*Syntax: ''Number'', of LODs. | *Syntax: ''Number'', of LODs. | ||
+ | |||
+ | ==Sample== | ||
+ | |||
+ | #Start | ||
+ | $Name: ExpMissileHit1 | ||
+ | $LOD: 3 | ||
+ | #End | ||
+ | |||
+ | |||
+ | [[Category:Tables]] |
Revision as of 22:06, 13 November 2005
Originally, weapon_expl.tbl recorded the number of LODs for each explosion image. As of this writing, however, Fs2_open no longer needs or even uses weapon_expl.tbl; it detects LODs automatically, based on the filename.
Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs.
- Example: ExpMissileHit1.eff (LOD 0), ExpMissileHit1_1.eff (LOD1)
General Format
There is really only one section of weapon_expl.tbl, and that section has exactly one entry type.
- #Start
- The list of all weapon effects entries
- #End
Weapon Effect
$Name:
- Defines which explosion file this entry is for
- Syntax: filename
$LOD:
- Defines how many LODs this explosion file has (up to 4)
- Syntax: Number, of LODs.
Sample
#Start $Name: ExpMissileHit1 $LOD: 3 #End