Difference between revisions of "Silent Threat: Reborn Campaign Walkthrough"
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[[Image:STRLogo.png|480px|center|frameless|link=Silent Threat: Reborn|Silent Threat: Reborn]]<BR> | [[Image:STRLogo.png|480px|center|frameless|link=Silent Threat: Reborn|Silent Threat: Reborn]]<BR> | ||
+ | |||
+ | '''SPOILERS:''' As this is a campaign walkthrough, all spoilers for that mission and all previous ones will be unmarked. | ||
+ | |||
+ | ==Mission Walkthroughs== | ||
*[[Silence All Voices (ST:R)|Silence All Voices]] | *[[Silence All Voices (ST:R)|Silence All Voices]] | ||
*[[More Than Meets the Eye]] | *[[More Than Meets the Eye]] | ||
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*[[Last Stand]] | *[[Last Stand]] | ||
+ | ===Developer Commentary=== | ||
+ | The ST:R intro movie was created as the final project for my Fall 2008 Introduction to Animation class at NJIT. The original cutscene was modeled and rendered entirely in Blender without post-processing, 2D elements either procedurally generated in Blender or edited with GIMP, and audio edited in Audacity. Mjn.Mixael later re-rendered the cutscene with enhanced effects. | ||
+ | |||
+ | The general concept was to evoke the same atmosphere as the second half of the FreeSpace 2 intro with a touch of the devastation shown in [http://basementrejects.com/wp-content/uploads/2013/07/independence-day-destroyed-manhattan-statue-of-liberty-twin-towers-world-trade-center.jpg Independence Day]. The FreeSpace 2 'Failure' debriefing music was essential for the ominous feeling of dread, and to pace the opening credits. | ||
+ | |||
+ | At the time of this rendering the high-poly Hades model had complete geometry, but no textures, which was not an issue as it's shown in silhouette. The timing of the shadows passing over the landscape was completely coincidental after the lighting and ships were animated (as I couldn't get real-time previews) and the voiceover was edited to match. | ||
+ | |||
+ | The [http://sites.google.com/site/pjfoliver/skeleton.jpg Vasudan skeleton] was based on an old Vasudan character model by Venom/Nico, and rigged as a character model for distribution over the ruined landscape. The wreckage is debris chunks from the MediaVPs Aten cruiser. | ||
+ | |||
+ | The little bug scurrying into the Vasudan skull is called a 'kartenta' and is based on the [[Concept art|GVA Setekh concept art]]. A Vasudan science vessel using this design appears in Scroll of Atankharzim. | ||
+ | [[User:Galemp|Galemp]] 17:56, 27 January 2016 (UTC) | ||
+ | |||
+ | ===Videos=== | ||
+ | ==Introduction== | ||
+ | <br><videoflash>GzoKqgQ-8g8</videoflash><br> | ||
[[Category:Silent Threat: Reborn]] | [[Category:Silent Threat: Reborn]] | ||
[[Category: Campaign Walkthroughs]] | [[Category: Campaign Walkthroughs]] |
Revision as of 17:56, 27 January 2016
SPOILERS: As this is a campaign walkthrough, all spoilers for that mission and all previous ones will be unmarked.
Mission Walkthroughs
- Silence All Voices
- More Than Meets the Eye
- Ghosts
- Field of Destruction
- Cloak and Dagger
- He Who Rides the Tiger
- The Wait
- Hellfire
- The Return to Ross 128
- The Last Hurrah
- Betrayed
- Exodus
- Forced Hand
- Chasing Shadows
- Secrets Reborn
- Blood of the Innocents
- Abandon Hope
- Last Stand
Developer Commentary
The ST:R intro movie was created as the final project for my Fall 2008 Introduction to Animation class at NJIT. The original cutscene was modeled and rendered entirely in Blender without post-processing, 2D elements either procedurally generated in Blender or edited with GIMP, and audio edited in Audacity. Mjn.Mixael later re-rendered the cutscene with enhanced effects.
The general concept was to evoke the same atmosphere as the second half of the FreeSpace 2 intro with a touch of the devastation shown in Independence Day. The FreeSpace 2 'Failure' debriefing music was essential for the ominous feeling of dread, and to pace the opening credits.
At the time of this rendering the high-poly Hades model had complete geometry, but no textures, which was not an issue as it's shown in silhouette. The timing of the shadows passing over the landscape was completely coincidental after the lighting and ships were animated (as I couldn't get real-time previews) and the voiceover was edited to match.
The Vasudan skeleton was based on an old Vasudan character model by Venom/Nico, and rigged as a character model for distribution over the ruined landscape. The wreckage is debris chunks from the MediaVPs Aten cruiser.
The little bug scurrying into the Vasudan skull is called a 'kartenta' and is based on the GVA Setekh concept art. A Vasudan science vessel using this design appears in Scroll of Atankharzim. Galemp 17:56, 27 January 2016 (UTC)
Videos
Introduction