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| {{CBAnim2|filename=cb_sm1-04_c.ani|description=Animation is a single continuous shot of a Knossos portal against starred space from a distance away. Green lines are overlayed throughout resembling a camera, with the word 'Recording' blinking in red text top left. The camera very slowly pans (with some small unidentifiable objects, possibly Shivan cargo crates quickly moving through shot) around the portal as a warp effect appears (which is notably blue in the original version but green in Mixael's to reflect the alternate in-game colour for Knossos jumping). A Ravana Destroyer appears from the warp effect and has emerged up to the middle of it's 'neck' when the animation stops.|lores=cb_sm1_04_c_200_V.png|hires=cb_sm1_04_c_200_M.png|fnlow=200|fnhigh=200}} | | {{CBAnim2|filename=cb_sm1-04_c.ani|description=Animation is a single continuous shot of a Knossos portal against starred space from a distance away. Green lines are overlayed throughout resembling a camera, with the word 'Recording' blinking in red text top left. The camera very slowly pans (with some small unidentifiable objects, possibly Shivan cargo crates quickly moving through shot) around the portal as a warp effect appears (which is notably blue in the original version but green in Mixael's to reflect the alternate in-game colour for Knossos jumping). A Ravana Destroyer appears from the warp effect and has emerged up to the middle of it's 'neck' when the animation stops.|lores=cb_sm1_04_c_200_V.png|hires=cb_sm1_04_c_200_M.png|fnlow=200|fnhigh=200}} |
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− | {{CBAnim2|filename=cb_sm1-04_d.ani|description=Tech database screens introducing (in order) the Rakshasa cruiser and Mara fighters, which the elements moving off the screen and then back on for the second. Mixael's version includes extracts from the tech description. The interface elements are deep red instead of green (this is used in all Shivan ship tech animations).lores=cb_sm1_04_d_115_V.png|hires=cb_sm1_04_d_115_M.png|fnlow=115|fnhigh=115}} | + | {{CBAnim2|filename=cb_sm1-04_d.ani|description=Tech database screens introducing (in order) the Rakshasa cruiser and Mara fighters, which the elements moving off the screen and then back on for the second. Mixael's version includes extracts from the tech description. The interface elements are deep red instead of green (this is used in all Shivan ship tech animations).|lores=cb_sm1_04_d_115_V.png|hires=cb_sm1_04_d_115_M.png|fnlow=115|fnhigh=115}} |
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| {{CBAnim2|filename=cb_sm1-05_a.ani|description=Animation depicts over a blue-grid-on-black background a 3D wireframe model of an active Knossos portal that switches between a front and top view. The title 'Subspace Portal' appears to the left shortly after start, and shortly after that a pair of red scan lines and stream of red text that appears to the right side of the portal model. In the original this text is unreadable, but Mixael's version is readable and consists of information about the portal and the fact it is likely Ancient technology rather than Shivan. All text fades away to leave the model on it's own shortly before end of clip.|lores=cb_sm1_05_a_80_V.png|hires=cb_sm1_05_a_80_M.png|fnlow=80|fnhigh=80}} | | {{CBAnim2|filename=cb_sm1-05_a.ani|description=Animation depicts over a blue-grid-on-black background a 3D wireframe model of an active Knossos portal that switches between a front and top view. The title 'Subspace Portal' appears to the left shortly after start, and shortly after that a pair of red scan lines and stream of red text that appears to the right side of the portal model. In the original this text is unreadable, but Mixael's version is readable and consists of information about the portal and the fact it is likely Ancient technology rather than Shivan. All text fades away to leave the model on it's own shortly before end of clip.|lores=cb_sm1_05_a_80_V.png|hires=cb_sm1_05_a_80_M.png|fnlow=80|fnhigh=80}} |
Revision as of 16:27, 16 January 2017
This is a list of Command Brief animations created by Volition for FreeSpace 2, and later recreated in a higher resolution by MjnMixael for the FreeSpace Upgrade Project.
Return to the List of Command Brief Animations.
NB - This list is currently a work in progress, and as such is incomplete.
Filename: cb_loop-a_a.ani
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A modified GTVA logo used during SOC loops.
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Frame Number: 70
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Frame Number: 70
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Filename: cb_loop-a_b.ani
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The SOC logo.
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Frame Number: 97
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Frame Number: 97
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Filename: cb_sm1-01_a.ani
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The GTVA logo forms and glows slightly, then the scene fades into a fly-by from of a Hecate from port-side fore (intended as Aquitaine).
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Frame Number: 39
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Frame Number: 39
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Filename: cb_sm1-01_b.ani
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Computer databse entry on Admiral Aken Bosch, consisting of a large 3D bust of the character that rotates to the right and back, and with the Neo-Terran Front Emblem included in the background and left middle. Note that though the titles of the text chunks that appear are readable in both versions, only in Mixael's high-res version is the block text readable (and contains some in-jokes).lores=cb_sm1_01_b_34_V.png
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[[Image:{{{lores}}}|250px]]
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Frame Number: 34
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Frame Number: 34
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Filename: cb_sm1-01_c.ani
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Animation of the 3D 'Node Map' of GTVA space, showing the current state of the battle with the Neo-Terran-Front (at the time of the first mission, 'Surrender, Belisarius!'). Most of the map elements are in green with two exceptions; the three systems held by the NTF (Polaris, Regulus and Sirius) and the links between them which are in bright red, and three three systems currently contested (Epsilon Pegasi, Deneb and Alpha Centuari) and the node lines connecting them to other systems, which are in yellow. The animation slowly zooms in to focus on Polaris, then pans to focus on Regulus and Sirus, during which these three systems given a fiery yellow outline. After this it zooms out slightly and pans quickly to Epsilon Pegasi, then panning quickly from it to Deneb and Alpha Centuari, with these planets given a red glow during the focus.
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Frame Number: 20
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Frame Number: 20
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Filename: cb_sm1-01_d.ani
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Animation of the 3D 'Node Map' of GTVA space, showing the current state of the battle with the Neo-Terran-Front (at the time of the first mission, 'Surrender, Belisarius!') with the element colours identical to the previous animation above. The camera zooms in close to Vega which glows blue and two wireframe models of a Hecate and Hatshepsut destroyer appear out of it. These rotate till they face right then stop, and after a short pause the camera pans along a jump node line to the Deneb system, which glows red while the camera rotates slightly around it.
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Frame Number: 90
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Frame Number: 90
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Filename: cb_sm1-04_a.ani
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Animation begins with the Freespace 2 interface background (black background filled with green 'data-esque elements'). A white glow appears and quickly grows into the GTVA symbol, which then shrinks as the word 'Classified' appears in large red writing. This is quickly squared off by a green line which stretches into another box beneath, which fills with red writing that says '3rd Fleet Headquarters' and below '01...15, GTC Vigilant, Gamma Draconis, Jump Node'. These remain on screen for a few seconds while in the background a series of 'light rings' form around the emblem from which beams of light akin to spot lights extend over the screen. These rotate around the emblem. At Frame 145 the animation cuts to footage of a Aeolus-class cruiser (which in Mixeal's version has a visible nameplate 'GTC Vigilant' but does not in the original) as a Rakshasha with several fighters jumps in behind it and attacks with several beams; this has a grain effect throughout that blinks from a light to heavy effect. One of the beams fills the camera shot with red light and quickly cuts to static for a frame, then cuts to a shot of star-filled space. An Orion destroyer comes in from the left of shot and a Sobek corvette from the right and are seen jumping into subspace. The animation ends shortly after their jump effects vanish.
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Frame Number: 171
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Frame Number: 171
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Filename: cb_sm1-04_b.ani
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Animation begins with a shot from far front starboard of an approaching and then passing Hecate. The ship is half-out of shot by Frame 121 where the animation cuts to the 3D 'Node Map' of GTVA space (all elements green, save for Polaris, Regulus and Sirius being red along with jump routes between them, and Epsilon Pegasi, Deneb and Alpha Centuari being yellow along with their jump routes). The camera does a slow rotating pan to focus on Gamma Draconis and then rapidly zooms in as the system glows blue. A rotating wireframe model of a Faustus appears from the system and expands to fill the top right quarter of the screen as text appears in blue glowing font. Large text below the model identifies it as the GTSC Erickson while the left text provides some information on Gamma Draconis; no planets, no moons, radiation being 'nominal' and it's star class being 3.
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Frame Number: 236
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Frame Number: 236
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Filename: cb_sm1-04_c.ani
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Animation is a single continuous shot of a Knossos portal against starred space from a distance away. Green lines are overlayed throughout resembling a camera, with the word 'Recording' blinking in red text top left. The camera very slowly pans (with some small unidentifiable objects, possibly Shivan cargo crates quickly moving through shot) around the portal as a warp effect appears (which is notably blue in the original version but green in Mixael's to reflect the alternate in-game colour for Knossos jumping). A Ravana Destroyer appears from the warp effect and has emerged up to the middle of it's 'neck' when the animation stops.
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Frame Number: 200
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Frame Number: 200
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Filename: cb_sm1-04_d.ani
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Tech database screens introducing (in order) the Rakshasa cruiser and Mara fighters, which the elements moving off the screen and then back on for the second. Mixael's version includes extracts from the tech description. The interface elements are deep red instead of green (this is used in all Shivan ship tech animations).
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Frame Number: 115
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Frame Number: 115
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Filename: cb_sm1-05_a.ani
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Animation depicts over a blue-grid-on-black background a 3D wireframe model of an active Knossos portal that switches between a front and top view. The title 'Subspace Portal' appears to the left shortly after start, and shortly after that a pair of red scan lines and stream of red text that appears to the right side of the portal model. In the original this text is unreadable, but Mixael's version is readable and consists of information about the portal and the fact it is likely Ancient technology rather than Shivan. All text fades away to leave the model on it's own shortly before end of clip.
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Frame Number: 80
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Frame Number: 80
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Filename: cb_sm1-05_b.ani
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Animation represents and technical study of the Knossos portal, using the graphical elements and presentation style always used on animations introducing a ship to the player. Instead of the whole wireframe model animating a chunk is enlarged and brought to centre of it's box and spun before being placed back.
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Frame Number: 52
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Frame Number: 52
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Filename: cb_sm1-05_c.ani
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Animation is a 3D depiction of the Knossos's operation, and how it's spinning parts generate a subspace effect. The text to the right (titles readable in both, but the body text only readable in Mixael's version) concerns subspace mechanics.
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Frame Number: 116
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Frame Number: 116
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Filename: cb_sm1-05_d.ani
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Animation is a series of still slides depicting complex scientific studies of parts of the Knossos portal. The text in the report elements are too small to be readable by the player in both versions.
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Frame Number: 66
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Frame Number: 66
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Filename: cb_sm1-05_e.ani
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Animation depicts two Faustus science cruisers scanning the Knossos as they slowly pass by. As the camera zooms away quickly we see several other Faustus crusiers stationed around the portal, and finally three GTVA warships holding position close to the node (A Sobek, Diemos and Hecate).
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Frame Number: 91
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Frame Number: 91
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Filename: cb_sm1-08_a.ani
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Animation reports on Admiral Koth's assault into Epsilon Pegasi, starting with the 3D map and zooming in on the system. An 3D Orion model is shown identified as the NTD Repulse and (high) casualty reports for the GTVA 6th fleet are shown.
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Frame Number: 176
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Frame Number: 176
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Filename: cb_sm1-08_b.ani
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Animation begins focused on Capella and showing a 3D model of the Hecate-class GTD Aquitane, then rapidly pans to zoom on Sirius. It zooms out and rotating slightly to bring Alpha Centuari and Deneb into view as they are highlighted red, depicting an assault on Sirius from those two systems failing. At the end it zooms out to focus on the 3 NTF systems (Sirius, Regulus and Polaris) and includes Epsilon Pegasi coloured similarly as if it had fallen; the rest of the map is greyed out to emphasise these four systems.
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Frame Number: 205
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Frame Number: 205
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Filename: cb_sm1-08_c.ani
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Animation is of the 3D map, starting with a view of the whole map (where all systems are green unlike some map animations) and then zooming in to focus on several systems in sequence panning from one to the other, each flashing briefly as it is focused on. The systems are Alpha Centuari and Deneb (focused on at the same time), Sirius, Regulus and then Polaris.
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Frame Number: 118
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Frame Number: 118
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Filename: cb_train_01_a.ani
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Tech database screen introducing the GTF Myrmidon fighter. Mixael's version includes extracts from the tech description.
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Frame Number: 38
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Frame Number: 38
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Filename: cb_train_01_b.ani
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Animation depicts a computer article on the GTD Bastion, with a 3D model, a short description (only really readable in high-res) of the ship's service in the Great War, and a list of the squadrons who served on her. The 53rd Hammerheads are selected from the list and their insignia displayed in the latter half.
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Frame Number: 80
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Frame Number: 80
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Filename: cb_train_01_c.ani
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A red-tinted video sequence of the Lucifer emerging from subspace and exploding (which is in fact a clip from the final cutscene of Freespace 1; Mixael's verions uses a clip from his high-res version of that cutscene).
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Frame Number: 160
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Frame Number: 160
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Filename: cb_train_01_d.ani
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A shot of a Hecate flying past, from the front port-side and slightly below the ship. No nameplate is shown in either clip (in-game it is meant to be the Aquitaine).
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Frame Number: 1
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Frame Number: 1
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Filename: cb_train_01_e.ani
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Three tech-description style screens introducing the player to (in order) the Subach HL-7 primary, the Tempest secondary and the Rockeye secondary.
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Frame Number: 146
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Frame Number: 146
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Filename: cb_train_04_a.ani
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Begins from blank screen (with default FS2 background) then GTVA emblem quickly appears from a golden light. This vanishes half-way through and the emblem and title of the 107th Raven's squadron appears with a stylised blue 'light-shaft effect'.
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Frame Number: 67
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Frame Number: 67
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Filename: cb_train_04_b.ani
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Tech database screen introducing the GTF Hercules MK II fighter. Mixael's version includes extracts from the tech description.
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Frame Number: 38
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Frame Number: 38
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Filename: cb_train_04_c.ani
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Animation showing a Hercules and Myrmidon with graphs and blocks of text meant to be comparing their performances. The camera rotates between several different angles of the two ships.
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Frame Number: 5
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Frame Number: 5
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Filename: cb_train_04_d.ani
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Tech database screen introducing the Prometheus R cannon to the player.
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Frame Number: 21
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Frame Number: 21
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Filename: cb_train_04_e.ani
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Tech database screens introducing (in order) the Harpoon and Hornet missiles to the player.
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Frame Number: 24
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Frame Number: 24
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Filename: cb_train_06_b.ani
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The Animation begins with an animated emblem of the 242 Suicide Kings Squadron (beginning with the card face-down on it's own and then it is turned over to show the squadron name). After a pause this fades to a database entry-style screen with information (readable only in high-res version) on the Suicide Kings. The screen depicts the GTD Galatea (where the Kings were originally stationed), the GTF Valkyrie (which the Kings originally flew) and the Alexander McCarthy capture (which was the wing's first assignment).
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Frame Number: 103
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Frame Number: 103
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Filename: cb_train_06_c.ani
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Tech database screen introducing the Persues fighter. Mixael's version includes extracts from the tech description.
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Frame Number: 70
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Frame Number: 70
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Filename: cb_Loop-B_f.ani
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A technical analysis of the SF Mara, with 3D rotating image (presented to player before 'Into the Lion's Den').
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Frame Number: 72
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Frame Number: 72
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Filename: cb_loop-b_b.ani
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A decoding transmission from SOC agent Christopher Snipes, at the time hiding aboard the NTC Alexandria within the Nebula.
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Frame Number: 40
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Frame Number: 40
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Filename: cb_sm2_01_a.ani
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Animation concerns a series of victories for the GTVA in the fight against the NTF. The camera remains fixed on the three NTF systems and Epsilon Pegasi with the rest of the map darkened. A box-like dialogue extends from Polaris and uses shattering models to indicate the destruction of the NTD Andronicus and NTC Camisard by the Colossus. It then switches to Sirius and reports the NTD Cyrene being destroyed by the 13th Vasudan Battle Group (the Psamtik's group). Finally it switches to Regulus and shows an animation of Admiral Bosch to represent his retreat to the system.
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Frame Number: 76
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Frame Number: 76
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Filename: cb_sm2_01_b.ani
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An animation along the same styling as tech description screens, representing a data file on the Knossos portal. The image is static and has one component enlarged and spun as a 3D model.
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Frame Number: 79
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Frame Number: 79
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Filename: cb_sm2_01_d.ani
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Represents a report on the Knossos portal, with an animated 3D model and smaller dialogue boxes representing analysis of different components. The small box between the chunks of text shows the projected jump route the Knossos forms.
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Frame Number: 66
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Frame Number: 66
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Filename: cb_sm2_01_e.ani
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Animation is a series of Tech database screens that introduce (in order) the GTA Charybdis AWACS, GVA Setekh AWACS, GTG Zephyrus gas miner, and GVG Anuket gas miner. Mixael's version includes extracts from each ship's tech description. The colours of the screen elements change, being green for presenting Terran ships and orange-yellow for presenting the Vasudan ships.
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Frame Number: 214
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Frame Number: 214
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Filename: cb_sm2_04_a.ani
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Shows the 3D node map with every system green except Regulus and it's nodes (representing the NTF's final days when I only held that one system). Zooming in on Regulus, it pans along jump routes from one system to another tracing a route to Gamma Draconis, breifly highlighting each system at it goes. It stops at Gamma Draconis and show a model of the Knossos portal.
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Frame Number: 135
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Frame Number: 135
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Filename: cb_sm2_04_b.ani
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Animation shows NTF losses as their fleet attempts to get to Gamma Draconis. From a view of the 3D map (all systems are green except Regulus and it's nodes which are yellow) the camera zooms in on Polaris and shows red wireframe models of three NTF vessels (NTC's Gaozu and Fronde (either Fenris or Leviathan class) and a Deimos NTCv An Luchan) which then shatter like glass. The camera then pans to look at Epislon Pegasi and repeats with another ship (a Deimos NTCv Jacquerie), then again pans to Capella and repeats with an Orion named the NTD Vasa.
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Frame Number: 138
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Frame Number: 138
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Filename: cb_sm2_04_c.ani
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Animation outlines the GTVA's battleplan for blockading the Capella node in Gamma Draconis, using 3D wireframe models of GTVA capital ships and triangular symbols for NTF vessels (which it identifies as The NTF fleet with commanding officer Admiral Bosch). The ships GVD Hedetet, GVC Unut, GVCv Hyksos and GTCv Diomedies are named in the animation.
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Frame Number: 101
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Frame Number: 101
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Filename: cb_sm2_04_d.ani
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Two-segment animation introducing the Mjolnir RBC to the player. The first segment is in the style of a computer analysis with a Mjolnir model that rotates at intervals as (unreadable) text streams past on the right. The second segment begins with the computer elements fading into a space shot and the Mjolnir coming to life near a jump node. The camera rapidly pans to other RBC's situated at the four 'corners' of the Jump Node, then zooms out to show a Deimos jumping in and being destroyed by the beam cannons (though their beams are blue in both version of the animation unlike the green beams in-game).
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Frame Number: 138
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Frame Number: 138
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Filename: cb_sm2_04_e.ani
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Tech database screen introducing the GTB Artemis Bomber. Mixael's version includes extracts from the tech description.
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Frame Number: 39
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Frame Number: 39
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Filename: cb_sm2_07_b.ani
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Shot from port side and below of a Hatshepsut destroyer moving across the view. Though intended as the Psamtik in game, it has no insignia in either animation version.
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Frame Number: 47
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Frame Number: 47
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Filename: cb_sm2_07_c.ani
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Animation in 3 linked segments representative of objective representations. The time (identified as Vasudan Standard Time), and GTVA symbol remain constant, and the number top left counts the three segments (showing a 1 in segment 1 etc). Each segment has a different animation tinted deep red; segment 1 is a rotating jump node, the second is a spinning SF Nosferatu fighter which shatters like glass to represent it's destruction, and the third is a profile of Admiral Bosch (they are in fact clips of the cb_sm1_01_b animation).
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Frame Number: 56
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Frame Number: 56
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Filename: cb_sm2_10_a.ani
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Representation of the ETAK device in operation, featuring a spinning 3D wireframe model of an NTF Icini with blue waves radiating out from it. The background features a FRED-like grid, faded NTF symbol and ETAK in large faded red letters.
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Frame Number: 26
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Frame Number: 26
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Filename: cb_sm2_10_c.ani
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Tech database screen introducing the NTF Iceni class frigate. Mixael's version includes extracts from the tech description.
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Frame Number: 72
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Frame Number: 72
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Filename: cb_sm2_10_d.ani
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Shot from in front and slightly below of a SJ Sathanas Juggernaut flying towards and over the camera. The view is slightly grained (in the form of horizontal lines) to give a recording-like effect.
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Frame Number: 73
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Frame Number: 73
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Filename: cb_sm2_10_e.ani
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Computer analysis of the GTVA Meson Bomb with a 3D model from different angles and a series of small dialogue boxes with blocks of text (extracts from the tech description in Mixaels). Some images alongside notably include a spinning GTFr Triton model, which is the ship the bomb is designed to dock with for movement.
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Frame Number: 89
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Frame Number: 89
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Filename: cb_sm3_03_b.ani
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A damage report on the GTVA Colossus following it's fight with the SJ Sathanas, with a spinning Colossus model and a moving reticule pinpointing different locations. The actual blocks of text detailing the damage are unreadable in both versions.
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Frame Number: 21
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Frame Number: 21
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Filename: cb_sm3-06_a.ani
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Description:
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Opens with forming GTVA image superimposed over a Hecate fly-by from lower starboard (as shown in Volition image). Image then fades to black and blue lightshaft effect forms into 70th Blue Lions emblem and title (as shown in high-res image).
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Frame Number: 36
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Frame Number: 157
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Filename: cb_sm3-06_b.ani
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Image zooms from 3D map to Capella, drawing zoom box that depicts Sathanas Juggernaughts heading for Cappella Star, camera panning past them and to the star.
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Frame Number: 66
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Frame Number: 66
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Filename: cb_sm3-06_c.ani
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several boxes of data (unreadable to the viewer) and a GTT Argo model with highlighted wireframes centre, ocassionally spinning into a new position. the 70th Blue Lions emblem is in the corner.
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Frame Number: 36
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Frame Number: 36
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Filename: cb_sm3-06_d.ani
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Description:
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Technical schematic of the GTF Erinyes, with 3D spinning image.
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Frame Number: 72
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Frame Number: 72
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Filename: cb_sm3-08_b.ani
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Image laid out as if scientific analysis, showing spinning image of Sathanas juggernaught fleet surrounding Capella star, zooming in and out, with other diagrams showing a depiction of the Cappella system and another showing sound-like waves.
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Frame Number: 144
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Frame Number: 144
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Filename: cb_sm3-08_c.ani
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First of two animations detailing the GTVA plan to collapse the Cappella Jump Nodes to halt the shivan advance. The Bastion is shown with Meson Bombs inserted, and archive footage of the Lucifer's destruction mid-jump is displayed in a red box.
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Frame Number: 196
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Frame Number: 196
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Filename: cb_sm3-08_e.ani
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Second of two animations detailing the GTVA plan to collapse the Cappella Jump Nodes to halt the shivan advance. Transport icons are shown leaving the Cappella node in Vega, and the GTD Nereid, another Orion fitted with Mesons, being sent through and collapsing the node. The image ends zooming on a red Capella.
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Frame Number: 206
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Frame Number: 210
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