Difference between revisions of "Script - Example HUD"
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Revision as of 15:21, 10 May 2006
Function
Creates new HUD or rather an example of scripted HUD
Table Entry
Scripting.tbl
#Global Hooks $GameInit: [[init.lua]] $HUD: [[hud.lua]] +Override: YES #End
init.lua
--#################### HUD ####################-- drawBevRect = function(x1, y1, x2, y2) -------Draw background gr.setColor(0, 0, 48) for x=1,5 do --"/ \" gr.drawLine(x1+(5-x), y1+x, x2-(5-x), y1+x) --"\ /" gr.drawLine(x1+(5-x), y2-x, x2-(5-x), y2-x) end -- "| |" gr.drawRectangle(x1+1, y1+5, x2, y2-6, true) -------Draw lines gr.setColor(0, 128, 255) --" - " gr.drawLine(x1+5, y1, x2-6, y1) --"/ \" gr.drawLine(x1, y1+5, x1+5, y1) gr.drawLine(x2, y1+5, x2-5, y1) --"| |" gr.drawLine(x1, y1+5, x1, y2-5) gr.drawLine(x2, y1+5, x2, y2-5) --"\ /" gr.drawLine(x1, y2-5, x1+5, y2) gr.drawLine(x2, y2-5, x2-5, y2) --" - " gr.drawLine(x1+5, y2, x2-6, y2) end setDamageColor = function(dcm) local r local g local b if dcm > .5 then r = 255 * math.sin(dcm*math.pi) g = 128+128 * math.sin(dcm*math.pi) b = -255 * math.cos(2*dcm*math.pi) else r = 255 g = 255 * math.sin(dcm*math.pi) b = 0 end gr.setColor(r, g, b) end
hud.lua
if slf then -------Draw speed x = 50 y = 50 drawBevRect(x, y, x+100, y+30) local vel = slf.Orientation:rotateVector(slf.Velocity) local mvel = slf.MaxVelocity --Skip beveled area x = x+5 y = y+5 --Draw X component local speed = (vel.x/mvel.x)*10 gr.drawRectangle(x, y+5, x+20, y+15, false) gr.drawRectangle(x+10, y+5, x+10+speed, y+15) --Skip last gauge(20 px) x = x+20+5 --Draw Y component local speed = (vel.y/mvel.y)*10 gr.drawRectangle(x, y, x+10, y+20, false) gr.drawRectangle(x, y+15, x+10, y+15+speed) --Skip last gauge(10 px) x=x+10+5 --Draw Z component local speed = (vel.z/mvel.z)*50 gr.drawRectangle(x, y+5, x+50, y+15, false) gr.drawRectangle(x, y+5, x+speed, y+15) -------Draw life x = 25 y = 200 drawBevRect(x, y, x+20, y+110) x = x+5 y = y+5 dcm = slf.HitpointsLeft/slf.HitpointsMax --Draw bar gr.drawRectangle(x, y, x+10, y+100, false) setDamageColor(dcm) gr.drawRectangle(x, y+(1-dcm)*100, x+10, y+100) -------Draw mission time x = gr.getScreenWidth()-125 y = 200 drawBevRect(x, y, x+100, y+20) x = x+5 y = y+5 gr.drawString("Flight time: ", x, y) -------Draw gun ammo x = 25 y = gr.getScreenHeight()-45 local pbank = slf.PrimaryBanks[1] if pbank then local ammo = pbank.AmmoLeft/pbank.AmmoMax*70 drawBevRect(x, y, x+120, y+20) --Skip beveled area x = x+5 y = y+5 --Draw bar gr.drawRectangle(x, y, x+70, y+10, false) gr.drawRectangle(x, y, x+ammo, y+10) --Skip bar(70px) x = x+70+5 --Draw number gr.drawString(pbank.AmmoLeft, x, y) end -------Draw missile ammo x = gr.getScreenWidth()-190 y = gr.getScreenHeight()-45 local sbank = slf.SecondaryBanks[1] if sbank then local sb_left = sbank.AmmoLeft local sb_max = sbank.AmmoMax drawBevRect(x, y, x+165, y+20) x = x+5 y = y+5 for i = 1,16 do if i > sb_max then break elseif i > sb_left then gr.drawRectangle(x, y, x+5, y+10, false) else gr.drawRectangle(x, y, x+5, y+10) end x = x+10 end end -------Draw countermeasures x = (gr.getScreenWidth()/2)-(105/2) y = gr.getScreenHeight()-40 local cm_max = slf.Class.CountermeasuresMax if cm_max then local cm_left = slf.CountermeasuresLeft drawBevRect(x, y, x+105, y+15) x = x+5 y = y+5 for i = 1,10 do if i > cm_max then break elseif i > cm_left then --"-" gr.drawLine(x+2, y+2, x+3, y+2) --"|" gr.drawLine(x+2, y+2, x+2, y+3) else --"-" gr.drawLine(x, y+2, x+5, y+2) --"|" gr.drawLine(x+2, y, x+2, y+5) --"\" gr.drawLine(x, y, x+5, y+5) --"/" gr.drawLine(x, y+5, x+5, y) end x = x+10 end end --/slf end