Difference between revisions of "GTM EM Pulse"

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{{shipimage|image=[[Image:EMP_320x240.jpg]]|caption=The GTM-11 EM Pulse}}
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==Tech Room Data==
 
==Tech Room Data==
 
Upon impact, the EM Pulse temporarily disables the electronics systems of the target ship.  This renders the target ship unable to track targets, manage communications, or gain aspect missile lock.  This has numerous tactical applications. For example, a direct hit with an EM Pulse missile will prevent bombers from launching aspect-seeking warheads for several seconds. Once the EMP field has worn off, they must also take the time to reacquire missile lock, granting you valuable time.
 
Upon impact, the EM Pulse temporarily disables the electronics systems of the target ship.  This renders the target ship unable to track targets, manage communications, or gain aspect missile lock.  This has numerous tactical applications. For example, a direct hit with an EM Pulse missile will prevent bombers from launching aspect-seeking warheads for several seconds. Once the EMP field has worn off, they must also take the time to reacquire missile lock, granting you valuable time.

Revision as of 08:15, 23 June 2006

GTM-11 EM Pulse

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


File:EMP 320x240.jpg
The GTM-11 EM Pulse


Tech Room Data

Upon impact, the EM Pulse temporarily disables the electronics systems of the target ship. This renders the target ship unable to track targets, manage communications, or gain aspect missile lock. This has numerous tactical applications. For example, a direct hit with an EM Pulse missile will prevent bombers from launching aspect-seeking warheads for several seconds. Once the EMP field has worn off, they must also take the time to reacquire missile lock, granting you valuable time.

Veteran Comments

In Freespace 1, this weapon seems largely ineffective, in the Freespace Port, however it has simular functionality to the GTM EMP. Adv.

Performance

Statistics

Range 1250 m
Rate of Fire 1 / 2 s
Velocity 250 mps
Damage 45
Against Hullplating Excellent
Against Shields Good
Against Subsystems Average
Shockwave Radius 80 m / 300 m
Homing System Aspect Seeking
Minimum Lock Time 2.0 s
Turn Rate 1.0 s

Notes

  • Causes EMP within it's shockwave radius.