Difference between revisions of "GTI Castalia"
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Certainly modelled for animation code in mind, as evidenced by modelled cranes and robotic arms with complex child objects hierarchy. Some of those parts have inverted normals, just like other details of this model. Avoid box-like details on the far side of main construction yard. If you glitch through inverted normals of those things, your fighter will be trapped forever inside.<br> | Certainly modelled for animation code in mind, as evidenced by modelled cranes and robotic arms with complex child objects hierarchy. Some of those parts have inverted normals, just like other details of this model. Avoid box-like details on the far side of main construction yard. If you glitch through inverted normals of those things, your fighter will be trapped forever inside.<br> | ||
<br> | <br> | ||
− | If you want to use it in your mod, take EAI Cepheus from Inferno Nostos. It comes complete with LODs, debris and fixes for inverted normals. Also it comes with separate model of | + | If you want to use it in your mod, take EAI Cepheus from Inferno Nostos. It comes complete with LODs, debris and fixes for inverted normals. Also it comes with separate model of a drydock for large capitalships, used for [[EASD Nemesis]]. }} |
==External links:== | ==External links:== |
Latest revision as of 01:55, 26 March 2025
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
[hide]Description:
Blue Planet Tech Room Description
The largest of Federation installations is the Kumari. These massive structures form the core of every space community, and are a self-contained hub of trade, communications and industry. Although these structures were not designed for long-term accommodation, many crew, pilots and civilians based on a Kumari consider these stations their home.
Credits
- Model and textures by Vasudan Admiral
Designer's Comments
Performance:
Statistics
Name | GTI Castalia | |
Yaw, Pitch, Roll | 200 - 200 - 200 s | |
Hitpoints | 75000 pts | |
Length | 1822.37 m | |
Width | 1274.9 m | |
Height | 853.91 m |
Name | UEI Kumari | |
Yaw, Pitch, Roll | 200 - 200 - 200 s | |
Hitpoints | 100000 pts | |
Length | 4100.34 m | |
Width | 2868.53 m | |
Height | 1921.3 m | |
Turrets | 20 turrets | |
Fighterbays | 1 |
Armaments
- Blue Planet
Default Statistics | |
Turret Type | Amount |
Empty | 2 |
Burst Flak | 6 |
Point Defense Turret | 12 |
Modding Resources
- $POF File: Castalia_Repair_Yard1.pof
- Texture list: CastaliaHull;CastaliaScan-trans
- $POF File: UEI_Kumari.pof
- Texture list: CastaliaHull;CastaliaScan-trans;SlrsGuns;krnasubs
Gallery
EAI Cepheus from Inferno Nostos.
Veteran Comments
Certainly modelled for animation code in mind, as evidenced by modelled cranes and robotic arms with complex child objects hierarchy. Some of those parts have inverted normals, just like other details of this model. Avoid box-like details on the far side of main construction yard. If you glitch through inverted normals of those things, your fighter will be trapped forever inside.
External links:
- Original release:
- Blue Planet:
- Cepheus version - Inferno Nostos: