Difference between revisions of "Hardware Transformation and Lighting"
From FreeSpace Wiki
Telemachos (talk | contribs) m |
|||
Line 1: | Line 1: | ||
− | '''Hardware Transformation and Lighting''' is a feature in [[FreeSpace Open]] that allows users to use high-polygon models in game. The engine also speeds up gameplay, thus the slowdown the higher-quality models would normally cause becomes | + | '''Hardware Transformation and Lighting''' is a feature in [[FreeSpace Open]] that allows users to use high-polygon models in game. The engine also speeds up gameplay, thus the slowdown the higher-quality models would normally cause becomes inconspicuous. |
[[Category:Source Code Project]] | [[Category:Source Code Project]] | ||
[[Category:Acronyms]] | [[Category:Acronyms]] | ||
{{stub}} | {{stub}} |
Revision as of 02:32, 7 November 2006
Hardware Transformation and Lighting is a feature in FreeSpace Open that allows users to use high-polygon models in game. The engine also speeds up gameplay, thus the slowdown the higher-quality models would normally cause becomes inconspicuous.