Difference between revisions of "Eve of Destruction"
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You'd almost have to try to fail this mission to actually fail it. It is arguably more difficult to ''fail'' this mission, than it is to ''destroy'' the Lucifer. At first all is quiet. Then suddenly 2 damaged Anubis fighters (Virgo wing) jump in. After you destroy those, 2 more damaged Anubis fighters (Cancer wing) will attack the Orff. Next will be 3 more damaged Anubis fighters (Aries wing). 3 more damaged Anubis fighters (Leo wing). Lastly, 3 damaged Anubis fighters (Pisces wing) will challenge you. Delta wing will then relieve you of your post. | You'd almost have to try to fail this mission to actually fail it. It is arguably more difficult to ''fail'' this mission, than it is to ''destroy'' the Lucifer. At first all is quiet. Then suddenly 2 damaged Anubis fighters (Virgo wing) jump in. After you destroy those, 2 more damaged Anubis fighters (Cancer wing) will attack the Orff. Next will be 3 more damaged Anubis fighters (Aries wing). 3 more damaged Anubis fighters (Leo wing). Lastly, 3 damaged Anubis fighters (Pisces wing) will challenge you. Delta wing will then relieve you of your post. | ||
− | Note that the enemy wings are triggered to leave after a given time. The last enemy wing to automatically leave the theatre of operations -- regardless if engaged or not -- is wing Aries, triggered to leave after 600 seconds, or 10 minutes. It is highly doubtful that the Orff will be destroyed in that time, rather, the Orff will in that time dispose of the enemy threat. On easier difficulty settings, the game can thus play the entire mission all by it's lonesome, without any player interference. | + | ==Notes== |
+ | Note that the enemy wings are triggered to leave after a given time. The last enemy wing to automatically leave the theatre of operations -- regardless if engaged or not -- is wing Aries, triggered to leave after 600 seconds, or 10 minutes. It is highly doubtful that the Orff will be destroyed in that time, rather, the Orff will in that time dispose of the enemy threat. On easier difficulty settings, the game can thus play the entire mission all by it's lonesome, without any player interference. This is the first of many automatic, self-playing missions in the game. | ||
− | |||
Please note that the same mission in the Descent: FreeSpace demo is much more elaborate. The demo mission has additional wings, ace enemy pilots and more objectives, adding almost three times as many enemies as the retail version. | Please note that the same mission in the Descent: FreeSpace demo is much more elaborate. The demo mission has additional wings, ace enemy pilots and more objectives, adding almost three times as many enemies as the retail version. | ||
Revision as of 21:35, 23 November 2006
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ACT 1 MISSION 1
Fighter squadron:
Description:
Background
- Pilot attend: Welcome to the GTD GALATEA. Your first job as part of the Galatea's crew is to stand the 3rd watch. You'll patrol the area surrounding the GTC ORFF. The GTC ORFF suffered an engine breakdown in the Betelgeuse system, and it's awaiting repairs.
- You'll be on watch with one other ship, Alpha 2. Since this is your first watch, Alpha 2 will be piloted by Lt. Harbison, a seasoned veteran and top-notch pilot.
- You'll begin your watch by jumping to Betelgeuse near the GTC ORFF.
- We have reports of Vasudan figthers in this system, so stay alert. Engage any hostiles that treathen the ORFF.
- Upon the end of your watch, you'll be relieved by Delta wing. Upon Delta's arrival, you are to return to base.
- Your primary objective is to protect the ORFF until the end of your watch. We expect you carry out your orders to the letter.
- You may confirm your ship hardware and weapons loadout for this mission. If found satisfactory, commit to the mission. Galatea quarterdeck signing off.
Walkthrough
You'd almost have to try to fail this mission to actually fail it. It is arguably more difficult to fail this mission, than it is to destroy the Lucifer. At first all is quiet. Then suddenly 2 damaged Anubis fighters (Virgo wing) jump in. After you destroy those, 2 more damaged Anubis fighters (Cancer wing) will attack the Orff. Next will be 3 more damaged Anubis fighters (Aries wing). 3 more damaged Anubis fighters (Leo wing). Lastly, 3 damaged Anubis fighters (Pisces wing) will challenge you. Delta wing will then relieve you of your post.
Notes
Note that the enemy wings are triggered to leave after a given time. The last enemy wing to automatically leave the theatre of operations -- regardless if engaged or not -- is wing Aries, triggered to leave after 600 seconds, or 10 minutes. It is highly doubtful that the Orff will be destroyed in that time, rather, the Orff will in that time dispose of the enemy threat. On easier difficulty settings, the game can thus play the entire mission all by it's lonesome, without any player interference. This is the first of many automatic, self-playing missions in the game.
Please note that the same mission in the Descent: FreeSpace demo is much more elaborate. The demo mission has additional wings, ace enemy pilots and more objectives, adding almost three times as many enemies as the retail version.
Notable ships present
- GTC Orff