Difference between revisions of "GTW Maxim"
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==Veteran Comments== | ==Veteran Comments== | ||
''The Maxim is a rapid-fire, extra-long-range (three kilometers!) anti-hull cannon. It is clearly designed for the purpose of making capital ships' lives miserable, allowing the player to destroy subsystems and even whole smaller capships with ease from beyond the range of return fire. It does produce some "shake" effect as it fires, degrading its accuracy somewhat. Because of its high rate of fire, despite its low shield damage it is also still mildly effective against shielded targets. Be aware though that this weapon is perhaps the biggest energy hog of them all, and will run you dry with mere seconds of sustained fire. | ''The Maxim is a rapid-fire, extra-long-range (three kilometers!) anti-hull cannon. It is clearly designed for the purpose of making capital ships' lives miserable, allowing the player to destroy subsystems and even whole smaller capships with ease from beyond the range of return fire. It does produce some "shake" effect as it fires, degrading its accuracy somewhat. Because of its high rate of fire, despite its low shield damage it is also still mildly effective against shielded targets. Be aware though that this weapon is perhaps the biggest energy hog of them all, and will run you dry with mere seconds of sustained fire. | ||
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+ | Because of its high rate of fire, normal power usage and long range, the Maxim may be the best bomb intercept weapon in the game.<br> | ||
''However, the Maxim is still considered by some to be "unfair" and "un-balanced" because of its ability to destroy turrets and destroy cruisers beyond the range of their [[Standard Flak|Flak]] guns. For example, with this gun a [[GTF Ulysses|Ulysses]] can take out all of the subsystems of a [[GTCv Deimos|Deimos]]. The argument is that in "real life" a warship wouldn't just sit on its behind and take the damage, instead jumping out or sending interceptors.'' | ''However, the Maxim is still considered by some to be "unfair" and "un-balanced" because of its ability to destroy turrets and destroy cruisers beyond the range of their [[Standard Flak|Flak]] guns. For example, with this gun a [[GTF Ulysses|Ulysses]] can take out all of the subsystems of a [[GTCv Deimos|Deimos]]. The argument is that in "real life" a warship wouldn't just sit on its behind and take the damage, instead jumping out or sending interceptors.'' | ||
Revision as of 17:09, 12 April 2007
The GTW-66 Maxim Cannon is a brand new design; a long-range, high velocity particle accelerator cannon that functions more or less like a mass driver. The weapon has the best range of any primary gun, at 3.5km, and also inflicts the highest degree of hull damage.
A tactically invaluable weapon since it outranges any existing anti-fighter defenses, the Maxim's primary disadvantages are first that it draws an amazing amount of power to operate; and second that it causes a substantial amount of recoil. It's also somewhat difficult to score long-range hits on small targets simply due to the limitations of fighter maneuvering thrusters
If you're expecting to see some warships jump into your operations area, and you have access to this weapon, it's definetely worth a look. Using a Maxim cannon, you may be able to disable at least some of a warship's armaments before it gets anywhere close.
File:Maxim 320x240.jpg |
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The GTW-66 Maxim Cannon |
Contents
Tech Room Data
Reconstruction efforts after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy-based shields, but it has a devastating effect on hull plating and subsystem armor.
Veteran Comments
The Maxim is a rapid-fire, extra-long-range (three kilometers!) anti-hull cannon. It is clearly designed for the purpose of making capital ships' lives miserable, allowing the player to destroy subsystems and even whole smaller capships with ease from beyond the range of return fire. It does produce some "shake" effect as it fires, degrading its accuracy somewhat. Because of its high rate of fire, despite its low shield damage it is also still mildly effective against shielded targets. Be aware though that this weapon is perhaps the biggest energy hog of them all, and will run you dry with mere seconds of sustained fire.
Because of its high rate of fire, normal power usage and long range, the Maxim may be the best bomb intercept weapon in the game.
However, the Maxim is still considered by some to be "unfair" and "un-balanced" because of its ability to destroy turrets and destroy cruisers beyond the range of their Flak guns. For example, with this gun a Ulysses can take out all of the subsystems of a Deimos. The argument is that in "real life" a warship wouldn't just sit on its behind and take the damage, instead jumping out or sending interceptors.
Performance
Statistics
Range | 3600 m |
Rate of Fire | 6.67 / s |
Velocity | 1800 mps |
Damage | 26 |
Against Hullplating | Excellent |
Against Shields | Minimal |
Against Subsystems | Good |
Statistics - Maxim D
Range | 2700 m |
Rate of Fire | 6.67 / s |
Velocity | 1800 mps |
Damage | 20 |
Against Hullplating | Good |
Against Shields | Very Poor |
Against Subsystems | Excellent |
Notes
Shudder, weapon has high recoil