Shrike (BP)
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Revision as of 09:12, 3 October 2012 by Black Yoshi1230 (talk | contribs) (→Veteran Comments: minor spelling.)
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description
The UE-MSL Shrike |
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War in Heaven Tech Room Description
The Shrike is an electronic warfare missile, designed to disrupt electronics on impact. The Shrike has formidable range and as such can be used to disrupt wings of enemy fighters prior to reaching close engagement range. It is also being considered for use as an anti-beam-weapon missile as GTVA turret shielding improves.
Performance
Statistics
Range | 7000 m | |
Reload time | 10 s | |
Velocity | 350 ms-1 | |
Base Damage | 700 | |
Armor Damage | 0.1x | 70 |
Shield Damage | 4.0x | 2800 |
Subsystem Damage | 4.0x | 2800 |
Shockwave Radius | ??? m | |
Type: | Aspect Seeking | |
View Cone: | N/A | |
Minimum Lock Time: | 2.0 s | |
Turn Rate (360 degrees): | 2.5 s |
Notes
- Weapon will have an EMP effect on any ship in the blast radius
- Weapon will seize up the weapons and engines of any ship for a short time (Electronics)
- Weapon drains the target's energy banks (Energy Suck)
Veteran Comments
Please read the Veteran Comments policy before editing this section.
This is the EMP missile made practical. A very long range, large area of effect, respectable impact/duration, and isn't too huge or able to be shot down. Still a very special-tactics kind of weapon in general, but it barely resembles the worthless piece of junk the FS2 EMP missile is (its effective range is barely more than its blast radius, rendering it kind of moot).