This is a list of Command Brief animations created by Volition for FreeSpace 2, and later recreated in a higher resolution by MjnMixael for the FreeSpace Upgrade Project.
Return to the List of Command Brief Animations.
NB - This list is currently a work in progress, and as such is incomplete.
Filename: cb_loop-a_a.ani
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A modified GTVA logo used during SOC loops.
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Frame Number: 70
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Frame Number: 70
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Filename: cb_loop-a_b.ani
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The SOC logo.
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Frame Number: 97
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Frame Number: 97
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Filename: cb_sm1-01_a.ani
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The GTVA logo forms and glows slightly, then the scene fades into a fly-by from of a Hecate from port-side fore (intended as Aquitaine).
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Frame Number: 39
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Frame Number: 39
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Filename: cb_sm1-01_b.ani
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Animation representing a computer database entry on Admiral Aken Bosch, consisting of a large 3D bust of the character. In the background is a blue grid behind which is a faint image of the Neo Terran Front emblem that fills the screen. The bust turns to the right of screen half-way through the animation and back to face the camera at the end. Left and right of the bust gradually fills with four chunks of text that appear line-by-line. The titles of these are clearly displayed ('Aken H. Bosch', 'Neo-Terran-Front', 'War Crimes', 'State Crimes'). Note in the original Volition animation the main body text of the four segments is unreadable, but in Mixael's high-res version this text is readable (and contains some in-jokes).
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Frame Number: 34
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Frame Number: 34
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Filename: cb_sm1-01_c.ani
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Animation of the 3D 'Node Map' of GTVA space, showing the current state of the battle with the Neo-Terran-Front (at the time of the first mission, 'Surrender, Belisarius!'). Most of the map elements are in green with two exceptions; the three systems held by the NTF (Polaris, Regulus and Sirius) and the links between them which are in bright red, and three three systems currently contested (Epsilon Pegasi, Deneb and Alpha Centuari) and the node lines connecting them to other systems, which are in yellow. The animation slowly zooms in to focus on Polaris, then pans to focus on Regulus and Sirus, during which these three systems given a fiery yellow outline. After this it zooms out slightly and pans quickly to Epsilon Pegasi, then panning quickly from it to Deneb and Alpha Centuari, with these planets given a red glow during the focus.
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Frame Number: 20
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Frame Number: 20
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Filename: cb_sm1-01_d.ani
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Animation of the 3D 'Node Map' of GTVA space, showing the current state of the battle with the Neo-Terran-Front (at the time of the first mission, 'Surrender, Belisarius!') with the element colours identical to the previous animation above. The camera zooms in close to Vega which glows blue and two wireframe models of a Hecate and Hatshepsut destroyer appear out of it. These rotate till they face right then stop, and after a short pause the camera pans along a jump node line to the Deneb system, which glows red while the camera rotates slightly around it.
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Frame Number: 90
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Frame Number: 90
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Filename: cb_sm1-04_a.ani
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Animation begins with the Freespace 2 interface background (black background filled with green 'data-esque elements'). A white glow appears and quickly grows into the GTVA symbol, which then shrinks as the word 'Classified' appears in large red writing. This is quickly squared off by a green line which stretches into another box beneath, which fills with red writing that says '3rd Fleet Headquarters' and below '01...15, GTC Vigilant, Gamma Draconis, Jump Node'. These remain on screen for a few seconds while in the background a series of 'light rings' form around the emblem from which beams of light akin to spot lights extend over the screen. These rotate around the emblem. At Frame 145 the animation cuts to footage of a Aeolus-class cruiser (which in Mixeal's version has a visible nameplate 'GTC Vigilant' but does not in the original) as a Rakshasha with several fighters jumps in behind it and attacks with several beams; this has a grain effect throughout that blinks from a light to heavy effect. One of the beams fills the camera shot with red light and quickly cuts to static for a frame, then cuts to a shot of star-filled space. An Orion destroyer comes in from the left of shot and a Sobek corvette from the right and are seen jumping into subspace. The animation ends shortly after their jump effects vanish.
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Frame Number: 171
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Frame Number: 171
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Filename: cb_sm1-04_b.ani
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Animation begins with a shot from far front starboard of an approaching and then passing Hecate. The ship is half-out of shot by Frame 121 where the animation cuts to the 3D 'Node Map' of GTVA space (all elements green, save for Polaris, Regulus and Sirius being red along with jump routes between them, and Epsilon Pegasi, Deneb and Alpha Centuari being yellow along with their jump routes). The camera does a slow rotating pan to focus on Gamma Draconis and then rapidly zooms in as the system glows blue. A rotating wireframe model of a Faustus appears from the system and expands to fill the top right quarter of the screen as text appears in blue glowing font. Large text below the model identifies it as the GTSC Erickson while the left text provides some information on Gamma Draconis; no planets, no moons, radiation being 'nominal' and it's star class being 3.
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Frame Number: 236
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Frame Number: 236
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Filename: cb_sm1-04_c.ani
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Animation is a single continuous shot of a Knossos portal against starred space from a distance away. Green lines are overlayed throughout resembling a camera, with the word 'Recording' blinking in red text top left. The camera very slowly pans (with some small unidentifiable objects, possibly Shivan cargo crates quickly moving through shot) around the portal as a warp effect appears (which is notably blue in the original version but green in Mixael's to reflect the alternate in-game colour for Knossos jumping). A Ravana Destroyer appears from the warp effect and has emerged up to the middle of it's 'neck' when the animation stops.
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Frame Number: 200
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Frame Number: 200
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Filename: cb_sm1-04_d.ani
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The animation follows the style of ship introduction screens, introducing the Rakshasa and Mara. It begins with just the background; a very darkened version of the FS2 interface background (black with some green 'data-esque' elements, with a softly glowing blue grid overlaid. Red lines and squares quickly move onto the screen from the edges, with the blue writing 'Rakshasa' visible top left and a GTVA symbol appearing in the corner. A small box appears centre left depicting a graph with four sky blue columns that raise and lower rapidly. Blue text appears around these which is unreadable in the original but in the High-res version are extracts from the Rakshasa tech description and some basic information such as numbers of turrets, numbers of beams, and maximum speed. A small bar bottom right features a small purple-blue 'sparking electrical' line akin to a sensor reading, while the large box on the right fills with a 3D model of the Rakshasa (in the same animation effects as used when selecting fighters or missiles before missions) that spins.
Half-way through the animation the red lines move out of shot and the content disappears, then all of the above is repeated but with the model, top left title and information of and about the Mara instead of the Rakshasa.
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Frame Number: 115
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Frame Number: 115
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Filename: cb_sm1-05_a.ani
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Animation depicts over a blue-grid-on-black background a 3D wireframe model of an active Knossos portal that switches between a front and top view. The title 'Subspace Portal' appears to the left shortly after start, and shortly after that a pair of red scan lines and stream of red text that appears to the right side of the portal model. In the original this text is unreadable, but Mixael's version is readable and consists of information about the portal and the fact it is likely Ancient technology rather than Shivan. All text fades away to leave the model on it's own shortly before end of clip.
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Frame Number: 80
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Frame Number: 80
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Filename: cb_sm1-05_b.ani
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Animation represents and technical study of the Knossos portal, using the graphical elements and presentation style always used on animations introducing a ship to the player. Instead of the whole wireframe model animating a chunk is enlarged and brought to centre of it's box and spun before being placed back.
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Frame Number: 52
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Frame Number: 52
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Filename: cb_sm1-05_c.ani
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Animation is a 3D depiction of the Knossos's operation, and how it's spinning parts generate a subspace effect. The text to the right (titles readable in both, but the body text only readable in Mixael's version) concerns subspace mechanics.
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Frame Number: 116
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Frame Number: 116
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Filename: cb_sm1-05_d.ani
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Animation is a series of still slides depicting complex scientific studies of parts of the Knossos portal. The text in the report elements are too small to be readable by the player in both versions.
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Frame Number: 66
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Frame Number: 66
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Filename: cb_sm1-05_e.ani
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Animation depicts two Faustus science cruisers scanning the Knossos as they slowly pass by. As the camera zooms away quickly we see several other Faustus crusiers stationed around the portal, and finally three GTVA warships holding position close to the node (A Sobek, Diemos and Hecate).
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Frame Number: 91
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Frame Number: 91
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Filename: cb_sm1-08_a.ani
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Animation reports on Admiral Koth's assault into Epsilon Pegasi, starting with the 3D map and zooming in on the system. An 3D Orion model is shown identified as the NTD Repulse and (high) casualty reports for the GTVA 6th fleet are shown.
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Frame Number: 176
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Frame Number: 176
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Filename: cb_sm1-08_b.ani
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Animation begins focused on Capella and showing a 3D model of the Hecate-class GTD Aquitane, then rapidly pans to zoom on Sirius. It zooms out and rotating slightly to bring Alpha Centuari and Deneb into view as they are highlighted red, depicting an assault on Sirius from those two systems failing. At the end it zooms out to focus on the 3 NTF systems (Sirius, Regulus and Polaris) and includes Epsilon Pegasi coloured similarly as if it had fallen; the rest of the map is greyed out to emphasise these four systems.
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Frame Number: 205
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Frame Number: 205
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Filename: cb_sm1-08_c.ani
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Animation is of the 3D map, starting with a view of the whole map (where all systems are green unlike some map animations) and then zooming in to focus on several systems in sequence panning from one to the other, each flashing briefly as it is focused on. The systems are Alpha Centuari and Deneb (focused on at the same time), Sirius, Regulus and then Polaris.
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Frame Number: 118
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Frame Number: 118
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Filename: cb_Loop-B_f.ani
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A technical analysis of the SF Mara, with 3D rotating image (presented to player before 'Into the Lion's Den').
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Frame Number: 72
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Frame Number: 72
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Filename: cb_loop-b_b.ani
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A decoding transmission from SOC agent Christopher Snipes, at the time hiding aboard the NTC Alexandria within the Nebula.
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Frame Number: 40
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Frame Number: 40
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Filename: cb_sm3-06_a.ani
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Opens with forming GTVA image superimposed over a Hecate fly-by from lower starboard (as shown in Volition image). Image then fades to black and blue lightshaft effect forms into 70th Blue Lions emblem and title (as shown in high-res image).
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Frame Number: 36
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Frame Number: 157
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Filename: cb_sm3-06_b.ani
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Image zooms from 3D map to Capella, drawing zoom box that depicts Sathanas Juggernaughts heading for Cappella Star, camera panning past them and to the star.
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Frame Number: 66
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Frame Number: 66
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Filename: cb_sm3-06_c.ani
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several boxes of data (unreadable to the viewer) and a GTT Argo model with highlighted wireframes centre, ocassionally spinning into a new position. the 70th Blue Lions emblem is in the corner.
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Frame Number: 36
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Frame Number: 36
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Filename: cb_sm3-06_d.ani
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Technical schematic of the GTF Erinyes, with 3D spinning image.
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Frame Number: 72
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Frame Number: 72
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Filename: cb_sm3-08_b.ani
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Image laid out as if scientific analysis, showing spinning image of Sathanas juggernaught fleet surrounding Capella star, zooming in and out, with other diagrams showing a depiction of the Cappella system and another showing sound-like waves.
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Frame Number: 144
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Frame Number: 144
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Filename: cb_sm3-08_c.ani
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First of two animations detailing the GTVA plan to collapse the Cappella Jump Nodes to halt the shivan advance. The Bastion is shown with Meson Bombs inserted, and archive footage of the Lucifer's destruction mid-jump is displayed in a red box.
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Frame Number: 196
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Frame Number: 196
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Filename: cb_sm3-08_e.ani
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Second of two animations detailing the GTVA plan to collapse the Cappella Jump Nodes to halt the shivan advance. Transport icons are shown leaving the Cappella node in Vega, and the GTD Nereid, another Orion fitted with Mesons, being sent through and collapsing the node. The image ends zooming on a red Capella.
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Frame Number: 206
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Frame Number: 210
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