Sync

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Revision as of 04:36, 13 April 2007 by Dark Hunter (talk | contribs) (Comments)
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General Info

Released: 15th December 2004
Author: Ransom Arceihn
Missions: 39
Mods included:
StratComm's Hedetet

SCP Required

Story

It is the year 2364. Two years ago, your team saw a mysterious ship while escorting a convoy through uncharted systems. Now, the reappearance of the strange craft heralds the discovery of a dangerous device, and awakens something which should never be disturbed... So close and yet so far from your home, something sinister stalks you among the graveyard of the stars. Can you escape in time?

Author's Note: Good God that description is terrible.

Sync is the first chapter of a three-part story.

Sync lacks any sort of introduction. The first mission abruptly drops you into a nebula defending a corvette named Tether from mysterious pirates.

Transcend is set in the same universe as Sync, but does not appear to be a chapter of the Sync storyline.

Comments

Excellent campaign, mission design was mind-blowing. It achieved a sense of spookiness, which is rare in any FreeSpace mod. Despite having nearly no mods, it's no reason to skip this one. Play it; highly recommended.


Very well done, will leave you creeped out by the weirdness abounding everywhere. It leaves a lot of unanswered questions at the end, so you'll be awaiting the next installment quite intently.

Related Links

Project Site
Release Thread
ModDB Profile