Iff defs.tbl
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Revision information..
- 3.6.x branch: 1.9.2.3
- 3.7 branch: 1.13
The IFF (Identification, Friend or Foe) table stores data on FS2's IFF entries. This tables default version (shown as example) is included to the code so iff_defs.tbl is not required unless entries are to be added or changed.
Contents
General Format
- IFF_defs table consist of the traitor iff definition and from the actual iff definitions
- Table begins with #IFFs
- First the traitor must be defined with $Traitor IFF:
- This entry is used to define which IFF is used to represent the traitors IFF
- Value: IFF Name
- Different IFFs entries begin with $IFF Name:
- Table ends with #End
$IFF Name:
$Colour: or $Color:
FS2 Open, 3.6.x:
- Defines the color of the IFF as seen in by default (e.g. in briefing icons).
- Syntax: ( Color ), three integers, values from 0 to 255; red, green and blue respectively
- Example: ( 0, 255, 0 )
$Attacks:
FS2 Open, 3.6.x:
- Defines the IFFs that are attacked by default
- Syntax: ( String ), name of the IFF
- Example: ( "Friendly" "Neutral" "Traitor" )
+Sees IFF Name As:
FS2 Open, 3.6.x:
- IFF can be set to be seen as in different color than what that IFFS default color is.
- Same IFF may have multiple +Sees IFF Name As: entries
- IFF Name defines the name of the IFF to have a different color.
- Example: +Sees Hostile As:
- Syntax: ( Color ), three integers, values from 0 to 255; red, green and blue respectively
- Example: ( 255, 0, 0 )
$Flags:
FS2 Open, 3.6.x:
- IFFs can have special flags assigned to them.
- Syntax: ( "String" ), name of the flag
- Example: ( "support allowed" )
- List of flags:
- "support allowed"
- "exempt from all teams at war"
$Default Ship Flags:
FS2 Open, 3.6.x:
- Ships belonging to a particular IFF can have a default set of flags when created in FRED.
- Syntax: ( "String" "String" ), names of the flags
- Example: ( "cargo-known" )
- List of default ship flags:
- "cargo-known"
- "ignore-count"
- "protect-ship"
- "reinforcement"
- "no-shields"
- "escort"
- "player-start"
- "no-arrival-music"
- "no-arrival-warp"
- "no-departure-warp"
- "locked"
- "invulnerable"
- "hidden-from-sensors"
- "scannable"
- "kamikaze"
- "no-dynamic"
- "red-alert-carry"
- "beam-protect-ship"
- "guardian"
- "special-warp"
Sample Entry
#IFFs ;; Every iff_defs.tbl must contain a Traitor entry. Traitors attack ;; one another (required by the dogfighting code) but it is up to you ;; to decide who attacks the traitor or whom else the traitor attacks. $Traitor IFF: Traitor ;------------------------ ; Friendly ;------------------------ $IFF Name: Friendly $Color: ( 0, 255, 0 ) $Attacks: ( "Hostile" "Neutral" "Traitor" ) $Flags: ( "support allowed" ) $Default Ship Flags: ( "cargo-known" ) ;------------------------ ; Hostile ;------------------------ $IFF Name: Hostile $Color: ( 255, 0, 0 ) $Attacks: ( "Friendly" "Neutral" "Traitor" ) +Sees Friendly As: ( 255, 0, 0 ) +Sees Hostile As: ( 0, 255, 0 ) ;------------------------ ; Neutral ;------------------------ $IFF Name: Neutral $Color: ( 255, 0, 0 ) $Attacks: ( "Friendly" "Traitor" ) +Sees Friendly As: ( 255, 0, 0 ) +Sees Hostile As: ( 0, 255, 0 ) +Sees Neutral As: ( 0, 255, 0 ) ;------------------------ ; Unknown ;------------------------ $IFF Name: Unknown $Color: ( 255, 0, 255 ) $Attacks: ( "Hostile" ) +Sees Neutral As: ( 0, 255, 0 ) +Sees Traitor As: ( 0, 255, 0 ) $Flags: ( "exempt from all teams at war" ) ;------------------------ ; Traitor ;------------------------ $IFF Name: Traitor $Color: ( 255, 0, 0 ) $Attacks: ( "Friendly" "Hostile" "Neutral" "Traitor" ) +Sees Friendly As: ( 255, 0, 0 ) #End