Subobject and subsystem properties

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Revision as of 21:03, 6 July 2009 by Chief1983 (talk | contribs) (Linked the detail box properties to the detail box article)
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Introduction

This page documents the properties that can be applied to subobjects.

Subobject Properties

TODO: For now, just listing everything parsed in the code (a more logical organization probably exists)

$triggered

$dumb_rotate

$special

$no_collisions

Prevents collision detection from occurring on this subobject and all of its children (recursively).

$nocollide_this_only

Prevents collision detection from occurring on this subobject only (children collide normally).

$collide_invisible

Allows full collision detection for things painted with the special "invisible" texture (normally ships collide but weapons do not)

$gun_rotation

$detail_box

$box_min

$box_max

$uvec

$fvec

$name