...But Hate the Traitor

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Revision as of 09:54, 12 September 2006 by Ngtm1r (talk | contribs) (Walkthrough)
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SOC LOOP 1, MISSION 3

Fighter squadron:
Description:


Background

Snipes has been reassigned, and now you have no SOC contact. Oh crap. This mission looks to be a milk run, though.

Walkthrough

As the mission begins, you are presented with a small cargo depot. An Elysium jumps in, a civilian ship. You can play this two ways. You can attack the Elysium like your morally bankrupt NTF flight leader says to do, or you can not. It actually doesn't matter, although the debrief you get if you blow up the Elysium is rather ominous. Either way will trigger the other ships of your wing, and more NTF ships eventually, to attack. The best method from a purely practical standpoint is to ignore the Elysium and park yourself directly behind the other ships of your wing so you can tear them to shreds with minimum effort once they go hostile.

This is a pure dogfight mission, and your goal is simply to outlast the NTF fighters; not just your wing but others will arrive as well. Kill them all, and then Command will unlock your jump drives and you can go home.

Notable ships present