GTM TAG-A
GTI TAG-A Missile
File:TAG A 320x240.jpg |
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The GTI TAG-A Missile |
Tech Room Data
The TAG-A missile was conceived during the GTVI's top-secret stealth technology research projects. The missile was manufactured and swiftly pressed into service as a means of counteracting the sensor-disrupting effects of the recently discovered Knossos nebula. Upon impact with a hard surface, the TAG missile adheres and activates a small, short-lived electronic beacon. This beacon is powered by a small fuel cell with a usable lifetime of several seconds. During this time, it broadcasts location and targeting information to all friendly ships within range.
Performance
Statistics
Range | 2 000 m | |
Reload time | 3.0 s | |
Velocity | 400 ms-1 | |
Base Damage | 0.1 | |
Armor Damage | Full | 0.1 |
Shield Damage | Full | 0.1 |
Subsystem Damage | Full | 0.1 |
Shockwave Radius | 10 / 30 m | |
Type: | Dumbfire | |
View Cone: | N / A | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | N / A |
Notes
- TAGs the target (level-2). Effect lasts for 11 s
Veteran Comments
If this was used by warships instead of fighters, and was fired in swarms and an ULTRA beam followed, I would be very wary of this. However, it is not, and therefore I shall scorn it to death.
To me, the TAG weapons are the most useless weapons in the whole game. In A Game of TAG, I used my TAG-As all the time and the cruisers that were supposed to be helping didn't do anything except complain about "If I don't TAG it, they can't kill it".