GTM Fury
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GTM-3 Fury Missile
File:Fury 320x240.jpg |
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The GTM-3 Fury Missile |
Tech Room Data
Small, fast dumbfire missiles - fired in swarms - GTA fighters can carry more Fury missiles than conventional missiles, due to their small size - used for distraction and other tactical measures - very small payload (3 Kt).
Use is recommended in close combat situations and against larger targets where tracking is a non issue.
Performance
Statistics
Range | 900 m | |
Reload time | 0.3 s | |
Velocity | 300 ms-1 | |
Base Damage | 30 | |
Armor Damage | Full | 30 |
Shield Damage | Average | 15 |
Subsystem Damage | Good | 18 |
Shockwave Radius | 0 m | |
Type: | Dumbfire | |
View Cone: | N / A | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | N / A |
Notes
Veteran Comments
Please read the Veteran Comments policy before editing this section.
Unlike its descendant the GTM Tempest, huge numbers of the Fury cannot be crammed into every fighter, bringing its payload bay efficiency to near that of the GTM Hornet (see Weapon Comparison (FS1).) However the Fury is still very efficient and is compatible with everything in Freespace 1. Use it like a primary, pull up behind a bomber and weaken its shield with your guns, when its aft shields are almost depleted fire off a few of these rockets and the bomber will quickly go down. Another use of the Fury is in strafing against targets like freighters and cruisers, or even subsystems, where they are moderately effective.
The Fury is useful in the first few missions against the Shivans, before you are authorized the Avenger or Prometheus. Firing a few of these into the back of a Shivan fighter or bomber will deplete its shields and also rip through its hull. The Fury is much better than the MX-50 in this respect. However, the Fury is slower than most primaries, which makes it weaker against faster ships.
Only FS1 missile that does well for the size against shielding.