Talk:Battle of Endor Syndrome
"Scheme" isn't really an appropriate wording for this subject - Black Wolf
What about "Disease"? Figuratively, I mean - TopAce
It's traditionally been called "Battle of Endor Syndrome" AFAIK. - Black Wolf
I did not want to use that title, I wanted a new one. - TopAce
Why? - Black Wolf
Only to differenciate the two articles. - TopAce
Article moved. - TopAce
I question the validity of this article in this day and age; most of the anti-BOE resources cite FS1 limitations. I can cite several campaigns that have had well-executed Endor-esque situations off the top of my head. If the mission fell apart it was for other reasons. I'll agree it's not for the novice FREDder, but unless and until you can properly execute a large mission, you haven't really earned your spurs.-ngtm1r
In my opinion, the modern-day objections about BOE missions can be boiled down to two points:
- The complexity of a BOE mission requires a very skilled FREDder to pull off effectively
- Because of scale, it is difficult or impossible for the player to affect the outcome of a BOE mission in any way, something that is usually desirable from a gameplay standpoint
I think these points adequately justify the continuing prejudice against these kinds of missions. This, of course, does not imply that it cannot be done, only that it is very difficult. I can cite the penultimate mission of Inferno as an excellent example of a BOE mission done right, IMHO. --Goober500000:43, 1 January 2007 (CST)
Altered the article, and considering further alterations, considering that we're basically agreed upon that A: such missions are possible and B: it isn't technical limitations holding the game back from them anymore. --ngtm1r 10:21, 2 October 2007 (PST)
Whether you consider it possible or not there have been many, many user-made campaigns featuring decent BoEs. The main reason for prejudice against them is that someone who didn't know how to use FRED tried to make one, then wrote a VolitionWatch article a long time ago about it. 'Bout time, nghtm1r, and thank you. Mustang19 13:39, 2 October 2007 (CDT)
As the person who wrote the Volition Watch article and had 2 missions on the Game of the Year edition, I disagree and removed the uninformed slur. Back at the creation of FS1, there were significant technical constraints and Volition programmers put limits into place to restrain their mission editors. The initial FRED discussion list (FDL) was concerned with how poorly designed missions were impacting user reaction to FreeSpace, and making the community difficult to gain respectability among all the trash missions that were released. That's why I worked with Peter Drake on explaining the initial FRED docs and pioneered a community peer-review system. While technology has advanced even in FreeSpace 2, such missions are not just difficult to appropriately test and balance (as those at Volition Watch who worked on Inferno were well aware). A well-crafted battle and story relies on specific set pieces, rather than just letting the AI simulation cover up the lack of design. It's not prejudice, it's a recognition of good design. - Zarathud 6/13/08 10:00 CT