Hardware Transformation and Lighting
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Revision as of 18:49, 12 July 2008 by TopAce (talk | contribs) (Category:Acronyms removed, per Category talk:Acronyms)
Hardware Transformation and Lighting, or HTL as it is commonly abbreviated, is a technique where certain calculations involved in the rendering (drawing) of the screen, such as lighting, are handled by your on-board video card (hardware) instead of being processed by your CPU (sometimes considered software rendering).
It is the feature in FreeSpace Open that allows users to use high-polygon models in game. For most users, this also speeds up gameplay by taking much of the load off of the CPU. Thus the slowdown the higher-quality models would normally cause becomes inconspicuous.
See also: .DDS Files