Ships.tbl/Retail version
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Retail Ships.tbl
$Name: $Short Name: $Species +Type: +Maneuverability: +Armor: +Manufacturer: +Description: +Tech Description: +Length: +Gun Mounts: +Missile Banks: $POF file: $POF target file: $Detail distance: $ND: $Show damage: $Density: $Damp: $Rotdamp: $Max Velocity: $Rotation Time: $Rear Velocity: $Forward accel: $Forward decel: $Slide accel: $Slide decel: $Expl inner rad: $Expl outer rad: $Expl damage: $Expl blast: $Expl Propagates: $Shockwave Speed: $Shockwave Count: $Allowed PBanks: $Allowed Dogfight PBanks: $Default PBanks: $Allowed SBanks: $Allowed Dogfight SBanks: $Default SBanks: $SBank Capacity: $Shields: $Shield Color: $Power Output: $Max Oclk Speed: $Max Weapon Eng: $Hitpoints: $Flags: "no_collide" "player_ship" "default_player_ship" "repair_rearm" "cargo" "fighter" "bomber" "transport" "freighter" "capital" "supercap" "drydock" "cruiser" "navbuoy" "sentrygun" "escapepod" "no type" "ship copy" "in tech database" "in tech database multi" "dont collide invisible" "big damage" "corvette" "gas miner" "awacs" "knossos" "no_fred" $AI Class: $Afterburner: +Aburn Max Vel: +Aburn For accel: +Aburn Fuel: +Aburn Burn Rate: +Aburn Rec Rate: $Countermeasures: $Scan time: $EngineSnd: $Closeup_pos: $Closeup_zoom: $Shield_icon: $Ship_icon: $Ship_anim: $Ship_overhead: $Score: $Stealth: $Trail: +Offset: +Start Width: +End Width: +Start Alpha: +End Alpha: +Max Life: +Spew Time: +Bitmap: SUBSYSTEMS $Subsystem: $Default PBanks: $Default SBanks: $SBank Capacity: $Engine Wash: $AWACS: