Sample Lighting Settings

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This page documents some sample lighting settings. These must be entered into the optional command line parameters to have any effect. Best results are always achieved using the Media VPs and with glowmaps, shinemaps, normal maps and environment maps turned on. Please consult the Command Line Reference page for specific notes on these settings.

DaBrain's settings have relatively even lighting with a low specular value.
Herra Tohtori's settings have a high specularity and glossiness.
CKid's settings emphasize the glowmaps and the normal maps.
ColeCampbell666's settings result in a very dark environment with most of the lighting coming from weapons fire.
Castor notes, "The thing with 'darker' settings is that the lower you go, the more dependent it will be on the quality/settings of the particular display you are viewing it on."
Spidey's settings are nicely balance diffuse, specular, and normal maps.

DaBrain's Settings

-ambient_factor 10

-no_emissive_light

-spec_exp 7.0

-spec_tube 5.0

-spec_point 8.6

-spec_static 12.8

Herra Tohtori's Settings

-no_emissive_light

-ambient_factor 35

-ogl_spec 20

-spec_exp 15

-spec_point 1.2

-spec_static 1.5

-spec_tube 1.5

CKid's Settings

-ambient_factor 35

-no_emissive_light

-spec_exp 16.7

-spec_point 0.6

-spec_static 0.9

-spec_tube 1

ColeCampbell666's Settings

-ambient_factor 0

-no_emissive_light

-spec_exp 11

-spec_point .6

-spec_static .8

-spec_tube .4

-ogl_spec 80

Castor's Settings

-spec_exp 7.0

-spec_tube 5.0

-spec_point 8.6

-spec_static 3.0

-ambient_factor 75

Spidey's Settings

-ambient_factor 5

-ogl_spec 50

-spec_exp 15

-spec_point 1.2

-spec_static 1.7

-spec_tube 1.5