Subobject and subsystem properties
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Contents
Introduction
This page documents the properties that can be applied to subobjects.
Subobject Properties
TODO: For now, just listing everything parsed in the code (a more logical organization probably exists)
$triggered
$dumb_rotate
$special
$no_collisions
Prevents collision detection from occurring on this subobject and all of its children (recursively).
$nocollide_this_only
Prevents collision detection from occurring on this subobject only (children collide normally).
$collide_invisible
Allows full collision detection for things painted with the special "invisible" texture (normally ships collide but weapons do not)