Technical Terms and Definitions
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Revision as of 03:15, 12 June 2005 by
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Contents
1
Craft Statistics
1.1
Type
1.2
Manufacturer
1.3
Manuverability
1.3.1
Rotation Damping
1.3.2
Max Velovity
1.3.3
Max Oclk Speed
1.3.4
Rotation Time
1.3.5
Reer Velocity
1.3.6
Forward Acceleration
1.3.7
Forward Deceleration
1.3.8
Slide Acceleration
1.3.9
Slide Deceleration
1.4
Afterburner
1.4.1
Max Afterburner Velocity
1.4.2
Afterburner Fuel
1.4.3
Afterburner Burn Rate
1.4.4
Afterburner Recharge Rate
1.5
Armor
1.5.1
Hitpoints
1.5.2
Shields
1.6
Power Output
1.7
Length
2
Craft Armaments
2.1
Gun Mounts
2.1.1
Allowed FS1 Primaries
2.1.2
Default FS1 Secondaries
2.1.3
Max Weapon Energy
2.2
Missile Banks
2.2.1
Allowed FS1 Secondaries
2.2.2
Default FS1 Secondaries
2.2.3
Secondary Capacity
2.3
Countermeasures
Craft Statistics
Type
Manufacturer
Manuverability
Rotation Damping
Max Velovity
Max Oclk Speed
Rotation Time
Reer Velocity
Forward Acceleration
Forward Deceleration
Slide Acceleration
Slide Deceleration
Afterburner
Max Afterburner Velocity
Afterburner Fuel
Afterburner Burn Rate
Afterburner Recharge Rate
Armor
Hitpoints
Shields
Power Output
Length
Craft Armaments
Gun Mounts
Allowed FS1 Primaries
Default FS1 Secondaries
Max Weapon Energy
Missile Banks
Allowed FS1 Secondaries
Default FS1 Secondaries
Secondary Capacity
Countermeasures
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