Script - Zoom
From FreeSpace Wiki
This script enables you to zoom your view so precise aiming is easier.
Table Entry
- To use create an file called zoom-sct.tbm in your date/tables directory and paste the following code into it:
#Conditional Hooks
$Application: FS2_Open
$On Mission Start:
[
-- Some things to tell the script to do something and some default values
runZoomScript = true
zoomValue = 0.1
normalFOV = 0.75
transitionTime = 2
zooming = false
defaultZoomSet = false
cameraSet = false
-- Setting the values to be used in the $On Frame: hook
currentProgr = 0
zoomEndProgress = 100
zoomingIn = false
zoomedIn = false
zoomingOut = false
zoomedOut = true
-- Constants for drawing the progress
offset_x = 30
offset_y = 70
heigth = 8
width = 80
stepWidth = width / 100
-- Settings for the sensitivity
sensitivity = 0.25
-- The camera which is used for zooming (is initialized in the first $Key Pressed: hook)
cam = nil
function getProgressString()
local progressString = "Zooming"
if zoomingIn then
progressString = progressString .. " in:"
elseif zoomingOut then
progressString = progressString .. " out:"
elseif zoomedIn then
progressString = "Zoomed in:"
elseif zoomedOut then
progressString = "Zoomed out:"
else
progressString = "Zoomed:"
end
return progressString
end
function handleControls()
if zoomingIn or zoomedIn then
local ci = ba.getControlInfo()
ci.Pitch = ci.Pitch * sensitivity
ci.Heading = ci.Heading * sensitivity
ci.Bank = ci.Bank * sensitivity
end
end
function drawProgress()
progressString = getProgressString()
local stringWidth = gr.getStringWidth(progressString);
gr.drawString(progressString,30,70)
local realOffset_x = offset_x + stringWidth + 10
gr.drawRectangle(realOffset_x, offset_y,realOffset_x + width, offset_y + heigth, zoomedIn)
local frameTime = ba.getFrametime()
local progressLineOffset_x = realOffset_x + stepWidth * currentProgr
gr.drawLine(progressLineOffset_x, offset_y, progressLineOffset_x, offset_y + heigth)
local thisFrameProg = (frameTime / transitionTime) * zoomEndProgress
if zoomingIn then
currentProgr = currentProgr + thisFrameProg
if currentProgr >= 100 then
currentProgr = 100
zoomingIn = false
zoomedIn = true
end
elseif zoomingOut then
currentProgr = currentProgr - thisFrameProg
if currentProgr <= 0 then
currentProgr = 0
zoomedOut = true
zoomingOut = false
zooming = false
end
end
gr.drawString("Current: " .. currentProgr)
gr.drawString("Frame: " .. thisFrameProg)
gr.drawString("Zoom End: " .. zoomEndProgress)
end
]
$Application: FS2_Open
$On Mission End:
[
if runZoomScript then
runZoomScript = false
if defaultZoomSet then
cam:setFOV(normalFOV) -- Resetting the FOV in case we have not zoomed out completely
end
end
]
$Application: FS2_Open
$On Frame:
[
if runZoomScript then
if zooming then
handleControls()
drawProgress()
end
end
]
$KeyPress: d
$State: GS_STATE_GAME_PLAY
$On Key Pressed:
[
if runZoomScript then
if not cameraSet then
if #gr.Cameras > 0 then
cam = gr.Cameras[1]
end
end
if not zooming then
plr = hv.Player
if plr:isValid() then
if cam:isValid() then
if currentProgr > 0 and currentProgr < 100 then
stepWidth = width / currentProgr -- Setting the stepWidth in case the zoom may not have been completed
end
zoomEndProgress = 100
zooming = true
zoomingIn = true
zoomedIn = false
zoomedOut = false
zoomingOut = false
if not defaultZoomSet then
normalFOV = cam.FOV
defaultZoomSet = true
end
zoom = normalFOV * zoomValue
ba.setControlMode(LUA_FULL_CONTROLS)
cam:setFOV(zoom,transitionTime,transitionTime / 2,transitionTime / 4)
end
end
end
end
]
$KeyPress: d
$State: GS_STATE_GAME_PLAY
$On Key Released:
[
if runZoomScript then
if zooming then
plr = hv.Player
if plr:isValid() then
if cam:isValid() then
stepWidth = width / 100
zoomingIn = false
zoomingOut = true
zoomedIn = false
zoomedOut = false
if currentProgr > 0 then
zoomEndProgress = currentProgr -- Save the progress we made as we begin to zoom back
end
cam:setFOV(normalFOV,transitionTime,transitionTime / 2,transitionTime / 4)
ba.setControlMode(NORMAL_CONTROLS)
end
end
end
end
]
#End