Gauss Cannon
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description
Blue Planet Tech Room Description
The long-range Gauss Cannon variant of the Varunastra gun is one of the few tactical advantages Federation warships have in the current conflict. Excellent range and precision compensate for laughably small damage from a depleted uranium penetrator, allowing Federation captains to disable enemy beam weapons, turrets, and subsystems from a safe distance before closing to attack. This tactical flexibility is a major deterrent to simple assault by the GTVA. Hecate destroyers in particular are critically vulnerable to this form of long-range salvo attack. Karuna frigates routinely use their Gauss Cannons to harass targets, forcing GTVA ships to break their formations and charge or be rendered ineffective. Stormrider Systems fabricated the electromagnetic and electronic components of the weapon, while Consolidated Material Dynamics worked on the materials science elements of the design.
Performance
Gauss Cannon#Sanctus
Range | 4800 m | |
Rate of Fire | 0.1 shots per second | |
Velocity | 3000 ms-1 | |
Base Damage | 600 | |
Armor Damage | 0.25x | 150 |
Shield Damage | 0.25x | 150 |
Subsystem Damage | 1.00x | 600# |
Gauss Cannon#Karuna
Range | 7200 m | |
Rate of Fire | 0.1 shots per second | |
Velocity | 3000 ms-1 | |
Base Damage | 1200 | |
Armor Damage | 0.25x | 300 |
Shield Damage | 0.25x | 300 |
Subsystem Damage | 1.00x | 1200 |
Gauss Cannon#Narayana
Range | 14400 m | |
Rate of Fire | 0.1 shots per second | |
Velocity | 3000 ms-1 | |
Base Damage | 2400 | |
Armor Damage | 0.25x | 600 |
Shield Damage | 0.25x | 600 |
Subsystem Damage | 1.00x | 2400 |
- Weapon does the final 75% damage to a ship with the supercap flag.
- Weapon alternates firing points (Cycle)
Notes
- Weapon is capable of easily damaging large vessels (Huge)
- Weapon cannot be mounted on small ships (Big Ship)
- Weapon projectile generates particles (Particle Spew)
- Weapon fires on the designated rate of fire on all difficulty levels and all AI levels (Same Turret Cooldown)