The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe.
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Description
War in Heaven Tech Room Description
The Hydra is a novel torpedo specially designed by Wartime Special Projects to penetrate point defenses and fighter screens. Based on the same saturation concept as the Warhammer swarm torpedo carried by bombers and the Sanctus class cruiser, the Hydra is a two-stage weapon that differs somewhat in execution. The first stage is a warhead bus missile based on the Apocalypse missile frame. The second stage is a quartet of guided submunitions. While these are less effective than the standard Apocalypse torpedo, they are also much, much harder to intercept. Hydra missiles are now in limited but expanding deployment aboard all ships that are outfitted with the Hwacha or Hwacha Mk 2 missile launchers, but are generally used only in emergencies, or when the ship has depleted its store of Apocalypse torpedoes.
Performance
Hydra#Karuna
Range
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6000 m
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Reload time
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20 s
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Velocity
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200 ms-1
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Base Damage
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10
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Armor Damage
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Full
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10
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Shield Damage
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Low
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1
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Subsystem Damage
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Average
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50
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Shockwave Radius
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5.8 / 11.6 m
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Type:
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Aspect Seeking
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View Cone:
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360
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Minimum Lock Time:
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4
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Turn Rate (360 degrees):
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1
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Hydra#Narayana
Range
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6000 m
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Reload time
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20 s
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Velocity
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200 ms-1
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Base Damage
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10
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Armor Damage
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Full
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10
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Shield Damage
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Low
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1
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Subsystem Damage
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Average
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50
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Shockwave Radius
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21.5 / 43 m
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Type:
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Aspect Seeking
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View Cone:
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360
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Minimum Lock Time:
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4
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Turn Rate (360 degrees):
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2
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Hydra#Solaris
Range
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6000 m
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Reload time
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20 s
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Velocity
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200 ms-1
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Base Damage
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10
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Armor Damage
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Full
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10
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Shield Damage
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Low
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1
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Subsystem Damage
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Average
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50
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Shockwave Radius
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9.2 / 18.4 m
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Type:
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Aspect Seeking
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View Cone:
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360
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Minimum Lock Time:
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4
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Turn Rate (360 degrees):
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1.5
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Hydra#Sanctus
Range
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6000 m
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Reload time
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60 s
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Velocity
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200 ms-1
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Base Damage
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125
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Armor Damage
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Full
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125
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Shield Damage
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Low
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12.5
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Subsystem Damage
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Average
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62.5
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Shockwave Radius
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50 / 100 m
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Type:
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Heat
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View Cone:
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360
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Minimum Lock Time:
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N / A
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Turn Rate (360 degrees):
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0.8
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- Weapon fires in bursts of 12 shots, with .1 second between each shot, every 60 seconds.
Hydra#Spawn
Range
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1800 m
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Reload time
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0.1 s
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Velocity
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200 ms-1
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Base Damage
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125
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Armor Damage
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Full
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125
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Shield Damage
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Low
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12.5
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Subsystem Damage
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Average
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62.5
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Shockwave Radius
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50 / 100 m
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Type:
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Heat
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View Cone:
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360
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Minimum Lock Time:
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N / A
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Turn Rate (360 degrees):
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0.8
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Notes