Renegade Resurgence
General Info
Released on: 6th July, 2004
Post Feedback here The Official Feedback thread
Number of missions: 29 campaign missions, including 2 SOC missions
Mods used:
- GTF Valkyrie
- GTGs Antwerpen
- GVC Somtus
- GTI Samson
All included in release
Website and download: http://mods.moddb.com/2704
FreeSpace version required: SCP, optimized for release 3.6. Vanilla FreeSpace is not guaranteed to work(In theory, it should).
Description:
After the incident at Capella, the GTVA begins a large construction project at the Altair sector to learn more about the ancient civilization in the hopes those new discoveries may aid them in the war with the Shivans. But the project was not proceeding as planned, pirate activites are halting the constructions. It is time to send armed forces to stop the pirate strikes. The GTVA is facing an even larger enemy than they had expected. . .
Designer's notes
I would like to tell people that the author of these missions is not a native speaker of English, so grammar mistakes are expectable. He, however, hired some natives to check the grammar/spelling, but according to feedback, not everything is correct.
Also, don't expect the model meshes to be gorgeous and teeming with polies or high resolution textures. The main purpose of this campaign was to make top quality missions. If you see a bug in a mission, you are entitled to complain about it in the feedback thread.
Development
Work started on the campaign in March, 2003 but it was only released a year and three months later. The plot poutline was written in four days, later, only minor changes were applied to the story. Initially, using a Valkyrie was not an idea, but later I realised using a pre-made ship that many know would be ideal, especially under the circumstances the Valkyrie is used in this campaign.
The campaign had a forum at a server called Cold space, but that site went down pernamently. Then I found the Mod Database and submitted my campaign there.
In August, when I nearly completed all missions, I hired voice actors. Until December, only one mission was partially voice-acted and a few messages of another mission were voice acted. Any calculations I made made it clear that with voice acting, the campaign will never be released. So I abandoned voice acting.
A demo version was already released. Considering the full version has already been released, I deleted the demo version and replaced it with the full download. That's what I call a business!
Releasing the Demo, I received negative feedback on grammar and spelling and I was forced to hire native speakers to do that for me. Checking all the missions grammar-wise took a very long time, but eventually the final release came to light on the 6th of July.