GTM Serkr

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GTM-X1 Serkr Bomb

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

The GTM-X1 Serkr Bomb is a non-conventional thermonuclear warhead - estimated explosive yield not less than 3125 Mt - massive destructive capability not suited for tactical subsystem destruction - highest damage for its size of any GTA bomb - a single bomber carrying GTM-X1 ordnance has a damage potential two-thirds greater than one carrying GTM-N1 ordnance - single stage liquid fuel rocket booster - smallest turn radius and greatest linear velocity of any GTA bomb - highly efficient design for extended weapon lifetime.

The Serkr is a high-yield warhead developed as part of a top-secret GTI experimental weapons program. Sacrificing anti-subsystem capability for sheer hull-damaging power, the Serkr delivers a destructive payload 33 percent greater than the more common Tsunami. Like the Tsunami, the Serkr can be loaded on the Medusa medium bomber for tactical deployment -- and with a top speed of 95 m/s, this bomb stands a good chance of eluding even the fastest interceptor fighters. GTI pilots have demonstrated the effectiveness of the Serkr against capital ships of all types.


Performance

Statistics - Serkr

Range 2 375 m
Reload time 20.0 s
Velocity 95 ms-1
Base Damage 2 000*
Armor Damage Full 2 000*
Shield Damage None 40*
Subsystem Damage Average 1 000*
Shockwave Radius 100 / 200 m
Type: Aspect Seeking
View Cone: N / A
Minimum Lock Time: 5.0 s
Turn Rate (360 degrees): 1.0 s


Notes

  • Weapon is capable of easily damaging (Huge) even larger vessels.
  • Weapon can be shot down (Bomb)
  • Weapon must be locked onto the target in order to be fired (No Dumbfire)
  • The shockwave doubles the damage against any target that takes a direct hit

Veteran Comments

Please read the Veteran Comments policy before editing this section.


An anti-cruiser and anti-subsystem bomb. Not much else to tell.

Statistically identical to the GTM_Cyclops.