GTM MX-50

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Revision as of 12:52, 4 April 2006 by Wanderer (talk | contribs) (added weapon variant)
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GTM MX-50

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

Suitable for all space battles - defensive and offensive - medium payload (16.5 Kt) - infrared tracking and semi-intelligent targeting - pilot chooses desired target, and the MX-50 tracks the chosen target based off the emission of heat from the - engine, the weapon bays, and the cockpit of the target ship - the MX-50 will always attack a target that is determined to be hostile by the onboard computer of any GTA combat vessel, thus ensuring a higher kill rate, should the pilot find himself in a heated battle situation where precise aiming might be difficult.

Early experiments with energy based defenses like the deflector array at Ross 128 have shown that this weapon is exceedingly weak against anything besides steel based targets.

Veteran Comments

Nice range, but low shield penetration and fairly low damage. Flies a lag-pursuit curve to the target, so high-angle deflection shots are very inaccurate and it is best fired from a 45-degree cone aft of the target.

Performance

Statistics

Range 1500 m
Rate of Fire 1.33 / s
Velocity 150 mps
Damage 25
Against Hullplating Excellent
Against Shields Average
Against Subsystems Excellent
Shockwave Radius 20 m / 40 m
Homing System Heat Seeking
View Cone 70 degrees
Turn Rate 0.7 s

Statistics - Enemy MX-50

Range 1800 m
Rate of Fire 1.33 / s
Velocity 150 mps
Damage 15
Against Hullplating Excellent
Against Shields Average
Against Subsystems Excellent
Shockwave Radius 20 m / 40 m
Homing System Heat Seeking
View Cone 40 degrees
Turn Rate 1.0 s

Notes