Getting started with FreeSpace 2
From FreeSpace Wiki
Contents
Getting Retail FreeSpace 2
- CDs
- [Hotu Link]
- [ShivanSPS link]
Installing FreeSpace 2
- Game should be installed into a directory that has no empty spaces in its name. For example c:\games\Freespace2\ is ok, but c:\Program Files\Freespace2 or c:\games\Freespace 2\ are not.
Update the Retail Freespace 2
- Download and run Freespace 1.2 update (include versions that require it)
Download SCP Files
Launcher
- Link to Launcher 5.3
Game Builds
Latest Official Build
- Link to 3.6.7 build
Current CVS Builds
- Link to newest
- Link to second
- Link to third
MediaVP File Sets
- MediaVP sets should always be installed to their own directory preferably named as mediavps that is located in the FreeSpace root directory. For example if FreeSpace has been installed to c:\games\freespace then MediaVP files should be placed to c:\games\freespace\mediavps directory.
Latest Official MediaVPs
- Direct links to 367 mediavp files and their patches
- Full Package,
- contains Core, Effects, Music, Textures, and Models, requires Patch
Invidual files
Optional files
- Cell,
- cell shaded graphics (cartoon style), not recommended for normal gameplay
- additional advanced effects, may cause severy slowdowns
- additional patch to fix slowdown caused by beam firings
- WARNING very limited functionality, not recommended
Current WIP MediaVPs
- Direct links to 368zetas
- Full Package,
- contains Core, Effects, Music, Textures, and Models
Invidual files
- Core
- 3D Warp model {Bobboau}
- Ballistic-primary HUD {Goober5000}
- Command briefing scrollbars {Goober5000}
- FS2NetD (Multiplayer) Config file {MatthewPapa}
- Four-player version of the main campaign {AceRimmer}
- 'Apply Loadout to Wing' Weapon Select screen art. {Galemp,Goober5000}
- Detailed loadout stats {Pnakotus}
- Turret alignment fix {Admiral Nelson}
- Additional escort list entry {WMCoolmon}
- Shield icon {CP5670}
- Dragon target LOD fix {Taylor}
- Environment mapping default cubemap {Taylor}
- Splash screen image
- Effects
- High-res planet images {Lightspeed}
- High-res weapon effects {Lightspeed}
- High-res beam effects {DaBrain/Firecrack}
- High-res impact effects {Lightspeed}
- Impact decals {Lightspeed/Bobboau}
- High-res engine glows and flares {Lightspeed/Bobboau}
- High-res suns {Lightspeed}
- High-res shield hit {DaBrain}
- High-res motion debris {Sandwich}
- Afterburner Trails {Turambar}
- High-res subspace effects {Lightspeed}
- High-res explosion effects {Lightspeed}
- New warpout effect {J.P.}
- Glowpoints for Terran ships {Stratcomm}
- High-res nebula textures {DaBrain}
- Low-end 3D Shockwave {DaBrain}
- Fixed sun images {CP5670}
- New flak projectile effect {Wanderer}
- Models
- High-poly subspace models {Raa Tor'h}
- High-poly Asteroids {Sandwich/StratComm}
- High-poly Hercules model {Bobboau}
- High-poly Hercules II {Devils_hitman/StratComm}
- High-poly Medusa {StratComm}
- High-poly Ursa {Firecrack}
- High-poly Ares {Raa/StratComm}
- High-poly Erinyes {FireCrack}
- High-poly Perseus with functioning cockpit {Nico}
- High-poly Pegasus {StratComm}
- High-poly Myrmidon model {F1gm3nt/JarC/Raa}
- High-poly Faustus {Galemp}
- High-poly Triton {Vasudan Admiral/Raptor}
- High-poly TC-Tri {Black Wolf/Vasudan Admiral}
- High-poly Fenris/Leviathon model {Vasudan Admiral/Karma/Raptor}
- High-poly Aeolus {Vasudan Admiral/Raptor}
- High-poly Deimos {Bobboau/Stratcomm}
- High-poly Orion {Bobb/Galemp/StratComm}
- High-poly Hecate {Raven2001/Galemp}
- High-poly Mjolnir {StratComm/Mikhael}
- High-poly Serapis {Raa Tor'h}
- High-poly Anuket model {Raa Tor'h}
- High-poly Satis {Raa Tor'h/StratComm}
- High-poly Aten {Galemp/StratComm}
- High-poly Sobek {Raa/StratComm}
- High-poly Mara {Nico}
- High-poly Dis {GalEmp}
- High-poly SAC 3 {GalEmp}
- High-poly Moloch {WeatherOp}
- High-poly Lucifer {Vasudan Admiral/DaBrain}
- High-poly Tsunami, Harbinger, and Cyclops bombs {Galemp}
- High-poly Stilleto II, Harpoon, Helios, and Trebuchet {FireCrack}
- Glowpointed Arcadia {StratComm}
- Glowpointed Ulysses {wojta}
- Glowpoints for Terran hi-poly ships {Stratcomm}
- Texture fixes {StratComm}
- Major Orion UVWrapping enhancements{Galemp}
- High-res starfield skybox {Lt.Cannonfodder}
- Nameplates for most Terran capital ships in main campaign {Admiral Nelson}
- Music
- High-Fi Battle music for 'Genesis' {Daniel Wentz}
- High-Fi Battle music for 'Numbers' {Daniel Wentz}
- High-Fi Battle music for 'Joshua' {Daniel Wentz}
- High-Fi Ambience, Battle, and Arrival music for 'Revelation' {Daniel Wentz}
- High-Fi Music for 'Brief6' {Daniel Wentz}
- High-Fi Failure music {Daniel Wentz}
- Textures
- Shine maps for all vessels {Galemp/Lightspeed}
- Glow maps for all vessels {Galemp/Lightspeed}
- Additional quality textures for many vessels {LightSpeed/DaBrain}
- Hi-res Cairo textures {Galemp}
- Touched-up Medusa maps {Turambar}
- Advanced Effects
- Extremely detailed Planet immages {Lightspeed}
- Animated glowmaps (GlowLTL-12.0) {Lightspeed}
- High-quality explosion textures {Lightspeed}
- High-res nebulae {Lightspeed}
- Super high-quality 3D Shockwave {DaBrain}
Optional Files
- Cell
- Sobek, Ulysses, Hecate textures {Bobboau}
- Myrmidon, Deimos, Serapis, Horus, Satis, TTC 1, Ares, Ma'at textures {DaBrain}
- Thoth, Hercules, Iceni, Seth, Loki {Raa Tor'h}
- Nebula backgrounds, Planet F, thruster effects {DaBrain}