Zero ZRO

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All information related to the Zero ZRO is non-canon.
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Zero ZRO

Description:

Tech Room Description

The Zero debuted in 2703 as a light, well-armed and armored Aerospace Fighter for the SLDF.

It was designed with heavy firepower at a variety of ranges, while also being faster and better-armored than other light fighters.

In particular, the Zero's wings are mounted in front of the pilot, along with the engine cooling system, as a means of providing protection against ground fire during an assault.

The wings of the Zero can also fold back, saving hangar space, but also enabling a couple of unique tactics.

During atmospheric operations, folding the wings can allow for an extra burst of speed, especially in a dive.

Another tactic used by Zero pilots is to fold the wings while approaching the atmospheric interface.

By deploying the wings at just the right moment, the Zero can literally bounce off the atmosphere.

The Zero's only drawback is its dispersed fuel system, with five separate tanks holding a ton each of fuel.

Should the battle computer malfunction or one of the myriad fuel lines connecting them is severed, the Zero can easily lose most of its fuel in a matter of seconds.

Though the fuel lines, and the craft itself, are well-protected with ten tons of standard armor, Zero pilots must be well aware of this potential problem.

Zeroes disappeared from the Inner Sphere during the Succession Wars, though ComStar was able to maintain, and later upgrade, their stock of fighters for use during the Battle of Tukayyid,

and the Clans maintained a few for use by disreputable, or solahma, units. Since then, ComStar and Word of Blake have begun deploying upgraded versions of the fighter more frequently in the Chaos March.


Credits

  • Eiswolf


Designer's Comments

Performance:

Statistics

Name Zero ZRO-114
Type Light
Manufacturer Blow/Hookson Technologies
Yaw, Pitch, Roll 7.8 - 7.8 - 7.8 s
Max Velocity 33 - 33 - 66 (0) ms-1
Max Afterburner Velocity 49.5 - 49.5 - 99.0 ms-1
Max Afterburner Duration 400 s
Hitpoints 1600 pts
Length 21.08 m
Width 20.31 m
Height 4.17 m
Weaponry
Primary weapons
1st bank 1 guns
2nd bank 1 guns
Secondary weapons
1st bank capacity 1440
Countermeasures
Countermeasure capacity 25 countermeasures


Armaments

Default Statistics
Bank Guns Capacity Standard Loadout
1st 1 1440 M Laser
2nd 1 1440 L Laser
Compatible Primaries
1st L AC 2, L CapPPC, L PPC, L Rifle, M PLaser, X M PLaser, ER M Laser, M Laser, S PLaser, X S PLaser, ER S Laser, S Laser, Magshot, TAG Laser, H MG, MG, L MG
2nd ER PPC, PPC, L PLaser, X L PLaser, Bombast Laser, UAC 2, SN CapPPC, SN PPC, AC 2, LB 2-X AC, ER L Laser, L Laser, L AC 5, M Rifle, L AC 2, L CapPPC, L PPC, L Rifle, M PLaser, X M PLaser, ER M Laser, M Laser, S PLaser, X S PLaser, ER S Laser, S Laser, Magshot, TAG Laser, H MG, MG, L MG
Default Statistics
Bank Capacity Standard Loadout
1st 1440 LRM10
Compatible Secondaries
ELRM5, LRM10, LRM10Inferno, MML9LR, MML9SR, MML7LR, MML7SR, SSRM6, MML5LR, MML5SR, MRM10, SRM6, SRM6Inferno, SSRM4, TB5, LRM5, LRM5Inferno, SRM4, SRM4Inferno, MML3LR, MML3SR, RL20, SSRM2, RL15, SRM2, SRM2Inferno, RL10, ScreenLauncher


Modding Resources

$POF File: ZRO-114.pof
Texture list: ZRO-114;landinggear;Zero-deb


Gallery


Veteran Comments

Please read the Veteran Comments policy before editing this section.



External links: