SGs Asura

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Revision as of 22:17, 18 March 2026 by Nyctaeus (talk | contribs) (veteran comments)
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All information related to the SGs Asura is non-canon.
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SGs Asura

Description:

Tech Room Description

little is known of this vessel at this time...


Credits

  • Model by Axem
  • Textures by Nighteyes


Designer's Comments

Performance:

Statistics

Name SGs Asura
Yaw, Pitch, Roll 20 - 20 - 20 s
Max Velocity 15 - 15 - 35 (60) ms-1
Rear Velocity 25 ms-1
Max Afterburner Velocity 65.0 ms-1
Max Afterburner Duration 3.33 s
Hitpoints 12000 pts
Shields 4500 pts
Length 149.62 m
Width 59.93 m
Height 43.27 m
Weaponry
Primary weapons
1st bank 3 guns
2nd bank 2 guns
Secondary weapons
1st bank capacity 100
2nd bank capacity 100
3rd bank capacity 50
Countermeasures
Countermeasure capacity 20 countermeasures
Turrets 12 turrets


Armaments

Default Statistics
Bank Guns Capacity Standard Loadout
1st 3 shivan heavy laser
2nd 2 shivan mega laser
Default Statistics
Bank Capacity Standard Loadout
1st 100 unknown bomb
2nd 100 unknown megabomb
3rd 50 trebuchet
Default Statistics
Turret Type Amount
Shivan Turret Laser 4
Heavy Flak 1
SAAA 2
Standard Flak 2
Shivan Megafunk Turret 3


Modding Resources

$POF File: asura shield1.1.pof
Texture list: Asura;asura-debris


Gallery


Veteran Comments

Please read the Veteran Comments policy before editing this section.


The version from FSMods uses bomber flag and has functional primary and secondary firepoints. Also most of its turrets aren't rotated properly and will look bizarre due to lack of UVec and FVec values. A variant using cruiser AI can be found in Blue Planet, that also comes with fixes for all the turrets.


External links: