Talk:Modelling

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Revision as of 23:34, 9 April 2007 by DaBrain (talk | contribs) (New page: '''Time to update the poly and texture values?''' Less than 2k polies for a fighter? And using a 512² map for it? That seems pretty outdated. I'm not sure about all values, but 10k for t...)
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Time to update the poly and texture values?

Less than 2k polies for a fighter? And using a 512² map for it? That seems pretty outdated. I'm not sure about all values, but 10k for the lod 0 of a fighter shouldn't really be a problem anymore. And 1024² seems to be more the standard for fighter textures. Some mods start going even higher already.