Hardcoded sounds
From FreeSpace Wiki
This page lists the sound indices that are hardcoded into the engine. It's a direct copy of the list found in code/GameSnd/gamesnd.h from the FSO sourcecode.
// symbolic names for misc. game sounds. The order here must match the order in // sounds.tbl // // INSTRUCTIONS FOR ADDING A NEW SOUND: // // Add interface (ie non-gameplay) sounds to the end of the interface list of sounds. // Add gameplay sounds to the correct portion of the gameplay sounds section (ie Misc, // Weapons, or Ship). // // Then add a symbolic name to the appropriate position in the #define list below // and add an entry to sounds.tbl. If there is no .wav file for the sound yet, // specify sound_hook.wav in sounds.tbl. // // //--------------------------------------------------- // Misc Sounds //--------------------------------------------------- #define SND_MISSILE_TRACKING 0 #define SND_MISSILE_LOCK 1 #define SND_PRIMARY_CYCLE 2 #define SND_SECONDARY_CYCLE 3 #define SND_ENGINE 4 #define SND_CARGO_REVEAL 5 #define SND_DEATH_ROLL 6 #define SND_SHIP_EXPLODE_1 7 #define SND_TARGET_ACQUIRE 8 #define SND_ENERGY_ADJUST 9 #define SND_ENERGY_ADJUST_FAIL 10 #define SND_ENERGY_TRANS 11 #define SND_ENERGY_TRANS_FAIL 12 #define SND_FULL_THROTTLE 13 #define SND_ZERO_THROTTLE 14 #define SND_THROTTLE_UP 15 #define SND_THROTTLE_DOWN 16 #define SND_DOCK_APPROACH 17 #define SND_DOCK_ATTACH 18 #define SND_DOCK_DETACH 19 #define SND_DOCK_DEPART 20 #define SND_ABURN_ENGAGE 21 #define SND_ABURN_LOOP 22 #define SND_VAPORIZED 23 #define SND_ABURN_FAIL 24 #define SND_HEATLOCK_WARN 25 #define SND_OUT_OF_MISSLES 26 #define SND_OUT_OF_WEAPON_ENERGY 27 #define SND_TARGET_FAIL 28 #define SND_SQUADMSGING_ON 29 #define SND_SQUADMSGING_OFF 30 #define SND_DEBRIS 31 #define SND_SUBSYS_DIE_1 32 #define SND_MISSILE_START_LOAD 33 #define SND_MISSILE_LOAD 34 #define SND_SHIP_REPAIR 35 #define SND_PLAYER_HIT_LASER 36 #define SND_PLAYER_HIT_MISSILE 37 #define SND_CMEASURE_CYCLE 38 #define SND_SHIELD_HIT 39 #define SND_SHIELD_HIT_YOU 40 #define SND_GAME_MOUSE_CLICK 41 #define SND_ASPECTLOCK_WARN 42 #define SND_SHIELD_XFER_OK 43 #define SND_ENGINE_WASH 44 #define SND_WARP_IN 45 #define SND_WARP_OUT 46 // Same as warp in for now #define SND_PLAYER_WARP_FAIL 47 #define SND_STATIC 48 #define SND_SHIP_EXPLODE_2 49 #define SND_PLAYER_WARP_OUT 50 #define SND_SHIP_SHIP_HEAVY 51 #define SND_SHIP_SHIP_LIGHT 52 #define SND_SHIP_SHIP_SHIELD 53 #define SND_THREAT_FLASH 54 #define SND_PROXIMITY_WARNING 55 #define SND_PROXIMITY_ASPECT_WARNING 56 #define SND_DIRECTIVE_COMPLETE 57 #define SND_SUBSYS_EXPLODE 58 #define SND_CAPSHIP_EXPLODE 59 #define SND_CAPSHIP_SUBSYS_EXPLODE 60 #define SND_LARGESHIP_WARPOUT 61 #define SND_ASTEROID_EXPLODE_LARGE 62 #define SND_ASTEROID_EXPLODE_SMALL 63 #define SND_CUE_VOICE 64 #define SND_END_VOICE 65 #define SND_CARGO_SCAN 66 #define SND_WEAPON_FLYBY 67 #define SND_ASTEROID 68 #define SND_CAPITAL_WARP_IN 69 #define SND_CAPITAL_WARP_OUT 70 #define SND_ENGINE_LOOP_LARGE 71 #define SND_SUBSPACE_LEFT_CHANNEL 72 #define SND_SUBSPACE_RIGHT_CHANNEL 73 #define SND_MISSILE_EVADED_POPUP 74 #define SND_ENGINE_LOOP_HUGE 75 // Weapon sounds #define SND_LIGHT_LASER_FIRE 76 #define SND_LIGHT_LASER_IMPACT 77 #define SND_HVY_LASER_FIRE 78 #define SND_HVY_LASER_IMPACT 79 #define SND_MASSDRV_FIRED 80 #define SND_MASSDRV_IMPACT 81 #define SND_FLAIL_FIRED 82 #define SND_FLAIL_IMPACT 83 #define SND_NEUTRON_FLUX_FIRED 84 #define SND_NEUTRON_FLUX_IMPACT 85 #define SND_DEBUG_LASER_FIRED 86 #define SND_ROCKEYE_FIRED 87 #define SND_MISSILE_IMPACT1 88 #define SND_MAG_MISSILE_LAUNCH 89 #define SND_FURY_MISSILE_LAUNCH 90 #define SND_SHRIKE_MISSILE_LAUNCH 91 #define SND_ANGEL_MISSILE_LAUNCH 92 #define SND_CLUSTER_MISSILE_LAUNCH 93 #define SND_CLUSTERB_MISSILE_LAUNCH 94 #define SND_STILETTO_MISSILE_LAUNCH 95 #define SND_TSUNAMI_MISSILE_LAUNCH 96 #define SND_HARBINGER_MISSILE_LAUNCH 97 #define SND_MEGAWOKKA_MISSILE_LAUNCH 98 #define SND_CMEASURE1_LAUNCH 99 #define SND_SHIVAN_LIGHT_LASER_FIRE 100 #define SND_SHOCKWAVE_EXPLODE 101 #define SND_SWARM_MISSILE_LAUNCH 102 #define SND_SHOCKWAVE_IMPACT 109 #define SND_TARG_LASER_LOOP 115 #define SND_FLAK_FIRE 116 #define SND_SHIELD_BREAKER 117 #define SND_EMP_MISSILE 118 #define SND_AUTOCANNON_LOOP 119 #define SND_AUTOCANNON_SHOT 120 #define SND_BEAM_LOOP 121 #define SND_BEAM_UP 122 #define SND_BEAM_DOWN 123 #define SND_BEAM_SHOT 124 #define SND_BEAM_VAPORIZE 125 // Ship engine sounds #define SND_TERRAN_FIGHTER_ENG 126 #define SND_TERRAN_BOMBER_ENG 127 #define SND_TERRAN_CAPITAL_ENG 128 #define SND_SPECIESB_FIGHTER_ENG 129 #define SND_SPECIESB_BOMBER_ENG 130 #define SND_SPECIESB_CAPITAL_ENG 131 #define SND_SHIVAN_FIGHTER_ENG 132 #define SND_SHIVAN_BOMBER_ENG 133 #define SND_SHIVAN_CAPITAL_ENG 134 #define SND_REPAIR_SHIP_ENG 135 // Debris electric arcing sounds #define SND_DEBRIS_ARC_01 139 // 0.10 second spark sound effect (3d sound) #define SND_DEBRIS_ARC_02 140 // 0.25 second spark sound effect (3d sound) #define SND_DEBRIS_ARC_03 141 // 0.50 second spark sound effect (3d sound) #define SND_DEBRIS_ARC_04 142 // 0.75 second spark sound effect (3d sound) #define SND_DEBRIS_ARC_05 143 // 1.00 second spark sound effect (3d sound) // copilot #define SND_COPILOT 162 // supernova 1 and supernova 2 #define SND_SUPERNOVA_1 173 #define SND_SUPERNOVA_2 174 // lightning sounds #define SND_LIGHTNING_1 180 #define SND_LIGHTNING_2 181 // added for ballistic primaries - Goober5000 #define SND_BALLISTIC_START_LOAD 200 #define SND_BALLISTIC_LOAD 201