Template:Nuclear1

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Part of a Series on Campaign Design by Nuclear1
  • Capital ships and YOU
  • Five things you'll forget to do before you release
  • Freespace characters 101
  • Immersion and emotion
  • Mission variety matters
  • Public relations and advertising for your mod

  • Campaign designers are people too
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  • This page was last edited on 13 December 2023, at 20:24.
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