Difference between revisions of "A Failure to Communicate"

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==Walkthrough==
 
==Walkthrough==
This is a scramble mission. Your load-out will be a [[GTF Valkyrie|Valkyrie]] interceptor with [[GTW Prometheus|Prometheus]] and [[GTW Avenger|Avenger]] cannons and (8) [[GTM Phoenix V|Phoenix V]] missiles.  
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    This is a scramble mission. Your load-out will be a [[GTF Valkyrie|Valkyrie]] interceptor with [[GTW Prometheus|Prometheus]] and [[GTW Avenger|Avenger]] cannons and (8) [[GTM Phoenix V|Phoenix V]] missiles.  
        As soon as you enter the mission, you should start afterburning towards the fore-end of the SD Lucifer, signaling Alpha wing to attack it (Shift-A). The wingmen of course will never get there in time to attack it and damage themselves. When the installation goes critical, target Deva 2 and order your wingmen to attack it, and then go after Deva 1 yourself. Make sure you are flying directly into the [[SF Dragon|Dragon]]s path (the lead indicator should be near the center of the targeting brackets), once it enters [[GTM Phoenix V|Phoenix V]]range, slow down, lock on, then afterburn and fire your ordinance.
+
    As soon as you enter the mission, you should start afterburning towards the fore-end of the SD Lucifer, signaling Alpha wing to attack it (Shift-A). The wingmen of course will never get there in time to attack it and damage themselves. When the installation goes critical, target Deva 2 and order your wingmen to attack it, and then go after Deva 1 yourself. Make sure you are flying directly into the [[SF Dragon|Dragon]]s path (the lead indicator should be near the center of the targeting brackets), once it enters [[GTM Phoenix V|Phoenix V]]range, slow down, lock on, then afterburn and fire your ordinance.
 
Deva 1 should be hit by the force of two Phoenix Vs and go down right away, if it doesn’t, start over, you don’t have time to deal with two [[SF Dragon]]s. If Deva 1 is, in fact, destroyed immediately, try to destroy Deva 2 as quickly as possible (if your wingmen haven’t already) you need to get it down near-instantly or the next Shivan wave will decimate the [[GTEP Hermes|escape pods]]. With Deva 2 safely out of the way, order Alpha and Cancer to protect Escape 2 and Escape 4, and afterburn to catch up with the [[GTEP Hermes|Hermes escape pods]]. When Karna wing of [[SF Basilisk]] fighters arrive select one of them from the group and order all fighters to ignore it, go ahead and destroy other fighters but let one be.
 
Deva 1 should be hit by the force of two Phoenix Vs and go down right away, if it doesn’t, start over, you don’t have time to deal with two [[SF Dragon]]s. If Deva 1 is, in fact, destroyed immediately, try to destroy Deva 2 as quickly as possible (if your wingmen haven’t already) you need to get it down near-instantly or the next Shivan wave will decimate the [[GTEP Hermes|escape pods]]. With Deva 2 safely out of the way, order Alpha and Cancer to protect Escape 2 and Escape 4, and afterburn to catch up with the [[GTEP Hermes|Hermes escape pods]]. When Karna wing of [[SF Basilisk]] fighters arrive select one of them from the group and order all fighters to ignore it, go ahead and destroy other fighters but let one be.
 
Whichever fighter you selected to preserve (temporarily) keep distracting it, fire in front of it, fire a couple of rounds into its shields… just enough to keep it off of the [[GTEP Hermes]]. Keep targeting the Hope (or the Pinnacle if you lost the PVD Hope in Last Hope) and checking its remaining time on its waypoints, when it completes its waypoints destroy the Karna fighter and afterburn over to the Aquilae Communications station (a GTSC Faustus science cruiser), after a minute or so, you’ll be clear to return to base.
 
Whichever fighter you selected to preserve (temporarily) keep distracting it, fire in front of it, fire a couple of rounds into its shields… just enough to keep it off of the [[GTEP Hermes]]. Keep targeting the Hope (or the Pinnacle if you lost the PVD Hope in Last Hope) and checking its remaining time on its waypoints, when it completes its waypoints destroy the Karna fighter and afterburn over to the Aquilae Communications station (a GTSC Faustus science cruiser), after a minute or so, you’ll be clear to return to base.
 
  
 
==Notable ships present==
 
==Notable ships present==

Revision as of 22:44, 3 April 2006

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ACT 3 MISSION 3

Fighter squadron:
Description:


Background

With the Aquilae installation in Beta Aquilae under attack, and the Lucifer sighted in the area, the pilot is ordered to protect it at all costs.

Walkthrough

    This is a scramble mission. Your load-out will be a Valkyrie interceptor with Prometheus and Avenger cannons and (8) Phoenix V missiles. 
    As soon as you enter the mission, you should start afterburning towards the fore-end of the SD Lucifer, signaling Alpha wing to attack it (Shift-A). The wingmen of course will never get there in time to attack it and damage themselves. When the installation goes critical, target Deva 2 and order your wingmen to attack it, and then go after Deva 1 yourself. Make sure you are flying directly into the Dragons path (the lead indicator should be near the center of the targeting brackets), once it enters Phoenix Vrange, slow down, lock on, then afterburn and fire your ordinance.

Deva 1 should be hit by the force of two Phoenix Vs and go down right away, if it doesn’t, start over, you don’t have time to deal with two SF Dragons. If Deva 1 is, in fact, destroyed immediately, try to destroy Deva 2 as quickly as possible (if your wingmen haven’t already) you need to get it down near-instantly or the next Shivan wave will decimate the escape pods. With Deva 2 safely out of the way, order Alpha and Cancer to protect Escape 2 and Escape 4, and afterburn to catch up with the Hermes escape pods. When Karna wing of SF Basilisk fighters arrive select one of them from the group and order all fighters to ignore it, go ahead and destroy other fighters but let one be. Whichever fighter you selected to preserve (temporarily) keep distracting it, fire in front of it, fire a couple of rounds into its shields… just enough to keep it off of the GTEP Hermes. Keep targeting the Hope (or the Pinnacle if you lost the PVD Hope in Last Hope) and checking its remaining time on its waypoints, when it completes its waypoints destroy the Karna fighter and afterburn over to the Aquilae Communications station (a GTSC Faustus science cruiser), after a minute or so, you’ll be clear to return to base.

Notable ships present

SD Lucifer PVD Hope PVD Pinnacle