Difference between revisions of "Category:File Types"

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(New page: All filetypes revelant to modding go in this catergory.)
 
m (Binary filetypes: - Added .PNG to list)
 
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All filetypes revelant to modding go in this catergory.
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== Binary filetypes ==
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[[*.VP]] - Container format used to package all kinds of files for release. (You may say a Freespace ZIP file)
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<br>[[*.POF]] - Stores model geometry information for all objects in-game (ie ships, asteroids, etc)
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<br>[[*.PLR/*.PL2]] - Store player progress information
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<br>[[*.CSG/*.CSS]] - Store campaign progress(CSG)/scoring(CSS) information (Obsolete)
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<br>[[*.CS2]] - Stores campaign progress and scoring data
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<br>[[*.IBX]] - Caches model geometry data for fast loading
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<br>[[*.ANI]] - Animation files
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<br>[[.PCX]] - Retail FreeSpace's texture file type
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<br>[[.TGA]], [[.JPG]], [[.PNG]] and [[.DDS]] - Extra texture files supported by SCP
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== ASCII/Text filetypes ==
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[[*.FS2]] - Mission files
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<br>[[*.TBL]] - Store statistics on all kinds of things
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[[*.TBM]] - Extend table data modularly
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<br>[[*.EFF]] - Stores information on animated effects
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[[Category:Modding]]

Latest revision as of 23:12, 5 June 2011

Binary filetypes

*.VP - Container format used to package all kinds of files for release. (You may say a Freespace ZIP file)
*.POF - Stores model geometry information for all objects in-game (ie ships, asteroids, etc)
*.PLR/*.PL2 - Store player progress information
*.CSG/*.CSS - Store campaign progress(CSG)/scoring(CSS) information (Obsolete)
*.CS2 - Stores campaign progress and scoring data
*.IBX - Caches model geometry data for fast loading
*.ANI - Animation files
.PCX - Retail FreeSpace's texture file type
.TGA, .JPG, .PNG and .DDS - Extra texture files supported by SCP

ASCII/Text filetypes

*.FS2 - Mission files
*.TBL - Store statistics on all kinds of things *.TBM - Extend table data modularly
*.EFF - Stores information on animated effects