Difference between revisions of "Cerberus: Emergence"

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'''Campaign Type:''' User-Created Singleplayer Campaign
 
'''Campaign Type:''' User-Created Singleplayer Campaign
  
'''Requirements:''' Full FreespaceOpen 3.6.10 Build
+
'''Requirements:''' FreespaceOpen 3.6.12 RC1, Full 3.6.10 Mediavps
  
'''Difficulty:''' Moderate; Fair level of competency required
+
'''Difficulty:''' Unknown
  
'''Status:''' Partially Inactive/In Development; Released Demo on Sectorgame.com
+
'''Status:''' In Development
  
'''Demo Features:''' One in-game cutscene, four playable missions and most content at time of release.
+
'''Cerberus Features:'''  
 +
*Custom interface/menu art
 +
*Custom persona head animations
 +
*A collection of new effects, textures and backgrounds
 +
*Several new usuable primary and secondary weapons to fill the newly-modernized arsenal
 +
*An array of custom and fan-created craft with some revamped models to reflect the next era
 +
*A large music compilation, featuring a combination of Cerberus-exclusive, FSMRP and other music tracks
 +
*Two new factions in the conflict, bringing the total to five
  
'''Future Full Release Features:'''  
+
'''Planned Features:'''  
*Some custom interface art
+
*3.6.12 gameplay features (AI Behavior Improvements/Rebalancing, Newtonian Gliding, Weapon/Beam Piercing Effects) 
*New background, ship and weapon effects,
+
 
*New arsenal of weapons for all factions
+
'''Release Date:''' None currently, and unknown due to non-development issues
*An array of custom craft for all factions
 
*Revamped model designs
 
*New sountrack
 
*One new Terran faction, one new Alien faction
 
  
'''Release Date:''' None currently; planned 2009 release
 
             
 
 
==Staff==
 
==Staff==
  
Creator:  
+
Team Leader:  
 
*''Starwolf1991'' <br>
 
*''Starwolf1991'' <br>
Effects/Hud/Missions/Modelling:
 
*''FreespaceFreak (FSF)'' <br>
 
  
==Description==
+
Hud/Modelling/Missions:
A pre-Capella era campaign. It takes place 13 years after the exodus of Capella with a GTVA faction mostly recovered from the second conflict against the Shivans. The year is 2380. A full year ago, Terran High Command lost contact with allied forces in the Kryer system, a newly-colonised star system not on official starcharts. The 16th Terran battlegroup has been tasked to lead an investigation by force to assess the communication breakdown. But not all will be as it seems. You are Commander Jack Fenrik, newly-appointed squadron leader of the 70th Blue Lions currentl assigned the GTD Cerberus, a Tennyson-class destroyer stationed as the flagship of the 16th. What awaits yourself, your wingmen and the battlegroup in the Kryer system?
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*''FreeSpaceFreak (FSF)'' <br>
 +
 
 +
Testers/Checkers:
 +
*''Ngtm1r'' <br>
 +
*''Darthdoull'' <br>
 +
 
 +
==Development==
 +
 
 +
(Words from Starwolf1991)
 +
 
 +
Cerberus: Emergance was formerly a four-mission demo campaign released in early 2009. It was later shelved to due to real-life issues and being invited to join the Ancient-Shivan war. Cerberus: Emergence later become the introductory chapter of an attempted revival of the Cerberus campaign, which was revived late 2009.
 +
 
 +
Since work commenced, the revitalization has so far seen a complete re-write of the plotline and overhaul of the modification's content to bring it up to par with other Freespace 2 Open modificaitons. Emergence is planned to feature a fairly large number of missions telling the story the developing conflict from two different people. Should the chapter be released and become successful, the rest of the story will be completed.
  
==Development And Status==
+
As of Early May 2010, development of Cerberus has been on hiatus due to other commitments by all team members and development of the 3.6.12 ACT 1 re-release for the Ancient-Shivan War.
  
Initially started and created by Starwolf1991 on the 3.6.10_r4989 build, the campaign went under several story modifications, rewrites and changes to make it become more coherent and a proper continuing of the GTVA story. Cerberus Emergence's story also changed to incorporate the central character and his allies who fight side by side as the story progresses. It was largely inspired by Blue Planet: Age of Aquarius by Darius.
+
No further updates given since May.
  
With a demo eventually released during the january/february part 2009, public testing could begin. The demo contains largely out of date content, but is playable and reflects mostly the stages of development leading to the proper full version still in the process of completion.
+
==Description==
 +
Thirteen years since the aftermath of Capella, a storm is gathering on the horizon. One man's destiny lies just beyond. Accompanying it, the fate of Earth, the survival of three races and their future. As the moments preluding to the final battle unfold, the outcome is clear. Things will never the same again.
  
Eventually, FreespaceFreak joined in the campaign's still-current development. His contributions and work alongside Starwolf1991 has allowed the campaign to take better shape, become more flawless gameplay wise, allow more content to become added and gear closer to the final version.
+
==Website Links==
  
As of current, all assets such as effects, graphics, weapons, ships and interface art have been fully integrated. The missions are still being developed and tested. As of August, the Campaign is mostly complete and requires what remains of the missions in development in order to piece together the campaign. A demo or near-final version of the whole more up-to-date Cerberus Emergence is being planned for a September release.
+
Sectorgame Forum:
  
==Player Comments==
+
http://www.sectorgame.com/forums/viewforum.php?f=68
  
 
[[Category: User-made Campaigns]]
 
[[Category: User-made Campaigns]]

Latest revision as of 06:24, 8 June 2010

Overview

Campaign Type: User-Created Singleplayer Campaign

Requirements: FreespaceOpen 3.6.12 RC1, Full 3.6.10 Mediavps

Difficulty: Unknown

Status: In Development

Cerberus Features:

  • Custom interface/menu art
  • Custom persona head animations
  • A collection of new effects, textures and backgrounds
  • Several new usuable primary and secondary weapons to fill the newly-modernized arsenal
  • An array of custom and fan-created craft with some revamped models to reflect the next era
  • A large music compilation, featuring a combination of Cerberus-exclusive, FSMRP and other music tracks
  • Two new factions in the conflict, bringing the total to five

Planned Features:

  • 3.6.12 gameplay features (AI Behavior Improvements/Rebalancing, Newtonian Gliding, Weapon/Beam Piercing Effects)

Release Date: None currently, and unknown due to non-development issues

Staff

Team Leader:

  • Starwolf1991

Hud/Modelling/Missions:

  • FreeSpaceFreak (FSF)

Testers/Checkers:

  • Ngtm1r
  • Darthdoull

Development

(Words from Starwolf1991)

Cerberus: Emergance was formerly a four-mission demo campaign released in early 2009. It was later shelved to due to real-life issues and being invited to join the Ancient-Shivan war. Cerberus: Emergence later become the introductory chapter of an attempted revival of the Cerberus campaign, which was revived late 2009.

Since work commenced, the revitalization has so far seen a complete re-write of the plotline and overhaul of the modification's content to bring it up to par with other Freespace 2 Open modificaitons. Emergence is planned to feature a fairly large number of missions telling the story the developing conflict from two different people. Should the chapter be released and become successful, the rest of the story will be completed.

As of Early May 2010, development of Cerberus has been on hiatus due to other commitments by all team members and development of the 3.6.12 ACT 1 re-release for the Ancient-Shivan War.

No further updates given since May.

Description

Thirteen years since the aftermath of Capella, a storm is gathering on the horizon. One man's destiny lies just beyond. Accompanying it, the fate of Earth, the survival of three races and their future. As the moments preluding to the final battle unfold, the outcome is clear. Things will never the same again.

Website Links

Sectorgame Forum:

http://www.sectorgame.com/forums/viewforum.php?f=68