Cerberus: Emergence

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Revision as of 04:53, 28 August 2009 by Starwolf1991 (talk | contribs) (Development And Status)
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Overview

Campaign Type: User-Created Singleplayer Campaign

Requirements: Full FreespaceOpen 3.6.10 Build

Difficulty: Moderate; Fair level of competency required

Status: Partially Inactive/In Development; Released Demo on Sectorgame.com

Demo Features: One in-game cutscene, four playable missions and most content at time of release.

Future Full Release Features:

  • Some custom interface art
  • New background, ship and weapon effects,
  • New arsenal of weapons for all factions
  • An array of custom craft for all factions
  • Revamped model designs
  • New sountrack
  • One new Terran faction, one new Alien faction

Release Date: None currently; planned 2009 release

Staff

Creator:

  • Starwolf1991

Effects/Hud/Missions/Modelling:

  • FreespaceFreak (FSF)

Description

A pre-Capella era campaign. It takes place 13 years after the exodus of Capella with a GTVA faction mostly recovered from the second conflict against the Shivans. The year is 2380. A full year ago, Terran High Command lost contact with allied forces in the Kryer system, a newly-colonised star system not on official starcharts. The 16th Terran battlegroup has been tasked to lead an investigation by force to assess the communication breakdown. But not all will be as it seems. You are Commander Jack Fenrik, newly-appointed squadron leader of the 70th Blue Lions currentl assigned the GTD Cerberus, a Tennyson-class destroyer stationed as the flagship of the 16th. What awaits yourself, your wingmen and the battlegroup in the Kryer system?

Development And Status

Initially started and created by Starwolf1991, the campaign went under several story modifications, rewrites and changes to make it become more coherent and a proper continuing of the GTVA. The story also changed to incorporate the central character and his allies who fight side by side as the story progresses. It was largely inspired by Blue Planet: Age of Aquarius by Darius.

With a demo eventually released during the january/february part 2009, public testing could begin. The demo contains largely out of date content, but is playable and reflects mostly the stages of development leading to the proper full version still in the process of completion.

Eventually, FreespaceFreak joined in the campaign's still-current development. His contributions and work alongside Starwolf1991 has allowed the campaign to take better shape, become more flawless gameplay wise, allow more content to become added and gear closer to the final version.

As of current, all assets such as effects, graphics, weapons, ships and interface art have been fully integrated. The missions are still being developed and tested. Real-life issues have kept Starwolf1991 from commiting full time to development. However, the Campaign is mostly complete and requires what remains of the missions in development in order to piece together the campaign.

Player Comments