FreeSpace Alpha

From FreeSpace Wiki
Revision as of 04:27, 11 December 2007 by Selectah (talk | contribs) (link works just fine.)
Jump to: navigation, search

(Copied from Selectah's talk page.)

General

Evidence of the remnants of the G-13 Medium Laser from FreeSpace Alpha.

Before the retail release of Descent: FreeSpace, a number of Alpha and Beta versions were shipped to various testers and magazine editors in order for them to get a preview of what's coming, plus it allowed them to advertise the coming game. There was a lot of gameplay content in the Alphas -- of which there was a total of two -- and the Beta that wasn't included at all in the released versions of the game or was changed to the point of unrecognizability. Some of the Alpha-only content included things such as unique ships -- the shivan cruiser Caldera and the terran cruiser Juggernath -- and unique dialogue deepening the storyline.

Some graphics decisions unique to the Alpha are, amongst other things, a completely different HUD with shield integrity as exact percentage instead of graphics, a different pilot stat screen with your current fleet affiliation on display and totally different pilot appearance graphics, different POF models and mission backgrounds (including planets).

Unique weaponry for the Alpha included weapons that are still present in some of the screenshots on Volition's official FreeSpace site. Look for evidence of the the Angelfire missile, for instance, check for stats below.

The Alpha/Beta versions also included unique dialogue. Some of the lines were later dropped in favour of the present ones, such as "Enemy at three o'clock high!", "Sir watch your tail" and "Enemy fighters just appeared on radar".

Screenshots from FreeSpace Alpha

Early version of the HUD, from FreeSpace Alpha.
Planet backgrounds from FreeSpace Alpha.
Main hall from FreeSpace Alpha, dated 12/4/97.
The Apollo fighter still called Generic Fighter in the Alpha.

FreeSpace Alpha-Only Weaponry

Primary weapons

Alpha-Only primary weapons
Name Damage Velocity Fire Wait Description
Light Laser 10 300 .175 Much like Descent lasers. Less powerful than Heavies.
Disruptor 16 275 .3 none
Mass Driver 40 240 .15 Fires shells, but uses energy, since it's a cannon.
Flail 5 530 .15 Rapid-fire energy-based weapon. Shoots many smaller, rapid lasers.
Neutron Flux 30 300 30 Similar to Heavy Lasers, but more punch.
Shivan Light Laser 8 300 .15 none
Shivan Heavy Laser 12 275 .3 Self-explanatory. Fires slightly slower.

Secondary Weapons

Alpha-Only secondary weapons
Name Damage Velocity Fire Wait Description
Rockeye Missile 15 140 .75 none
Mag Pulse Missile 10 200 1.00 none
Fury Missile 15 300 .10 none
Swarm Missile 15 200 1.0 none
Shrike Missile 45 130 1.0 none
Angelfire Missile 60 100 1.0 none
Fusion Mortar 100 250 1.0 none
Cluster Bomb 60 50 2.0 none
Cluster Baby 25 120 .5 none
Stilleto Bomb 60 75 1.0 none
Tsunami Bomb 100 50 3.0 none
Harbinger Fusion Bomb 200 40 3.0 none

Alpha Missions

Screenshot from the near-mythical Juggernath mission.

The Alpha versions of FreeSpace also contained unique missions. There were a total of three missions in the Alpha versions, two of which are the ones' we know from the FreeSpace 1 Demo. The third Alpha-only mission -- the second in the Alpha "campaign" -- is arguably the most interesting of them all. This is the mission where you are ordered to escort the lone Juggernath, a Fenris class cruiser.

The mission also contains a lot of unique dialogue, dialogue which explains the sentiments regarding the newly founded Vasudan/Terran alliance and deepens the storyline, highlighting the still present animosity towards the Vasudans. A line from Alpha 3 in the mission might serve as example; "I just hope I don't accidentally fire on one of them in the heat of battle. Old habits die hard".

Please note that the first Alpha version handed out to (p)reviewers was not playable. Most of the first Alpha only consisted of pre-scripted action.

See Also