Difference between revisions of "GTB Zeus"

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===Bomber Statistics===
 
===Bomber Statistics===
*''Type'' - Stealth Bomber/Strike Bomber (FS1/FS2)
+
*''[[Technical_Terms_and_Definitions#Type|Type]]'' - Stealth Bomber/Strike Bomber (FS1/FS2)
*''Manufacturer'' - Dynamic Metamer
+
*''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'' - Dynamic Metamer
*''Manuverablity'' - Poor/Average
+
*''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'' - Poor/Average
**''Rotation Damping'' - 0.55
+
**''[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]'' - 0.55
**''Max Velocity'' - 0.0, 0.0, 55.0
+
**''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'' - 0.0, 0.0, 55.0
**''Max Oclk Speed'' - 75.0
+
**''[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]'' - 75.0
**''Rotation Time'' - 4.0, 4.5, 3.0
+
**''[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]'' - 4.0, 4.5, 3.0
**''Rear Velocity'' - 0.0
+
**''[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]'' - 0.0
**''Forward Acceleration'' - 1.0
+
**''[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]'' - 1.0
**''Forward Deceleration'' - 0.5
+
**''[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]'' - 0.5
**''Slide Acceleration'' - 0.0
+
**''[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]'' - 0.0
**''Slide Deceleration'' - 0.0
+
**''[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]'' - 0.0
*''Afterbuner'' - YES
+
*''[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]''
**''Max Afterburner Velocity'' - 0.0, 0.0, 110.0
+
**''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'' - 0.0, 0.0, 110.0
**''Afterburner Fuel'' - 500.0
+
**''[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]'' - 500.0
**''Afterburner Burn Rate'' - 50.0
+
**''[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]'' - 50.0
**''Afterburner Recharge Rate'' - 25.0
+
**''[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]'' - 25.0
*''Armor'' - High/Medium
+
*''[[Technical_Terms_and_Definitions#Armor|Armor]]'' - High/Medium
**''Hitpoints'' - 200
+
**''[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]'' - 200
**''Shields'' - 450
+
**''[[Technical_Terms_and_Definitions#Shields|Shields]]'' - 450
*''Length'' - 20 m
+
*''[[Technical_Terms_and_Definitions#Power Output|Power Output]]'' - 3.0
 +
*''[[Technical_Terms_and_Definitions#Length|Length]]'' - 20 m
 
===Bomber Armaments===
 
===Bomber Armaments===
*''Gun Mounts'' - 4
+
*''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'' - 4
**''Allowed FS1 Primaries'' - "ML-16 Laser" "Avenger" "Disruptor" "Flail" "Leech Cannon" "Prometheus" "S-Breaker"
+
**''[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]'' - "ML-16 Laser" "Avenger" "Disruptor" "Flail" "Leech Cannon" "Prometheus" "S-Breaker"  
**''Allowed FS2 Primaries'' - "Subach HL-7" "Akheton SDG" "Morning Star" "Lamprey" "Prometheus S" "Prometheus R" "Circe" "Maxim"
+
**''[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]'' - "Subach HL-7" "Akheton SDG" "Morning Star" "Lamprey" "Prometheus S" "Prometheus R" "Circe" "Maxim"
**''Default FS1 Primaries'' - "Avenger" "Flail"
+
**''[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]'' - "Avenger" "Flail"
**''Default FS2 Primaries'' - "Prometheus R" "Prometheus R"
+
**''[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]'' - "Prometheus R" "Prometheus R"
**''Max Weapon Energy'' - 100.0
+
**''[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]'' - 100.0
*''Missile Banks'' - 3
+
*''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'' - 3
**''Allowed FS1 Secondaries'' - "D-Missile" "Fury" "Phoenix V" "Synaptic" "Stiletto" "Hornet#Weak" "Interceptor" "EM Pulse" "Cluster Bomb" "Tsunami"
+
**''[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]'' - "D-Missile" "Fury" "Phoenix V" "Synaptic" "Stiletto" "Hornet#Weak" "Interceptor" "EM Pulse" "Cluster Bomb" "Tsunami"
**''Allowed FS2 Secondaries'' - "Tempest" "Trebuchet" "Piranha" "Stiletto II" "Harpoon" "EMP Adv." "Infyrno" "Cyclops"
+
**''[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]'' - "Tempest" "Trebuchet" "Piranha" "Stiletto II" "Harpoon" "EMP Adv." "Infyrno" "Cyclops"
**''Default FS1 Secondaries'' - "Phoenix V" "Stiletto" "Synaptic"
+
**''[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]'' - "Phoenix V" "Stiletto" "Synaptic"
**''Default FS2 Secondaries'' - "Trebuchet" "Stiletto II" "Piranha"
+
**''[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]'' - "Trebuchet" "Stiletto II" "Piranha"
**''Secondary Capacity'' - 40, 40, 40
+
**''[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]'' - 40, 40, 40
*''Power Output'' - 3.0
+
*''[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]'' - 30
*''Countermeasures'' - 30
 
  
 
===FS1 Tech Room Description===
 
===FS1 Tech Room Description===

Revision as of 00:34, 13 June 2005

Bomber Statistics

Bomber Armaments

FS1 Tech Room Description

Another product of GTI R&D, the Zeus strike bomber is a worthy successor to the Athena. It's balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs. These features will make the Zeus a versatile and effective weapon against capital ships.

FS2 Tech Room Description

The GTB Zeus is the fastest of all currently active GTVA bombers. It replaced the fleet's old Athena bombers as they were mothballed during the years following the Great War. Though slightly slower than the Athena, the Zeus's heavier armor and armament give it a much better battlezone survivability rate. Many of the Zeus wings in the GTVA fleet defected to the NTF during the initial stages of the rebellion.

Developer Notes

Excellent for hit-and-run bombing. Can carry Tsunamis. Good afterburner supply.

Veteran Comments