Difference between revisions of "GTC Leviathan"

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===Ship Statistics===
 
===Ship Statistics===
* ''Type'' - Cruiser
+
* <i>[[Technical_Terms_and_Definitions#Type|Type]]</i> - Cruiser
* ''Manuverablity'' - Capital Ship
+
* <i>[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]</i> - Capital Ship
**''Rotation Damping'' - 1.0
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**<i>[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]</i> - 1.0
**''Max Velocity'' - 0.0, 0.0, 10.0
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**<i>[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]</i> - 0.0, 0.0, 10.0
**''Max Oclk Speed'' - 10.0
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**<i>[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]</i> - 10.0
**''Rotation Time'' - 80.0, 130.0, 100.0
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**<i>[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]</i> - 80.0, 130.0, 100.0
**''Rear Velocity'' - 0.0
+
**<i>[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]</i> - 0.0
**''Forward Acceleration'' - 18.0
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**<i>[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]</i> - 18.0
**''Forward Deceleration'' - 7.0
+
**<i>[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]</i> - 7.0
**''Slide Acceleration'' - 0.0
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**<i>[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]</i> - 0.0
**''Slide Deceleration'' - 0.0
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**<i>[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]</i> - 0.0
*''Armor'' - Capital Ship
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*<i>[[Technical_Terms_and_Definitions#Armor|Armor]]</i> - Capital Ship
**''Hitpoints'' - 35000
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*<i>[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]</i> - 35000
*''Power Output'' - 90.00
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*<i>[[Technical_Terms_and_Definitions#Power Output|Power Output]]</i> - 90.00
===Weapons Configurations===
+
===Weapons Configuration===
*''Weapons Emplacements''
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*<i>[[Technical_Terms_and_Definitions#Weapon Emplacements|Weapons Emplacements]]</i> (FS1/FS2)
**Turret 01, 2/1, 5.0 - Terran Turret
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**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 01]] - 2/1, 5.0 - Terran Turret
**Turret 02, 2/1, 5.0 - FS1: Terran Turret FS2: SGreen
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 02]] - 2/1, 5.0 - FS1: Terran Turret FS2: SGreen
**Turret 03, 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 03]] - 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf
**Turret 04, 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 04]] - 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf
**Turret 05, 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turrer 05]] - 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf
**Turret 06, 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 06]] - 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf
**Turret 07, 2/1, 5.0 - Terran Turret
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 07]] - 2/1, 5.0 - Terran Turret
**Turret 08, 2/1, 5.0 - Terran Turret
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 08]] - 2/1, 5.0 - Terran Turret
**Turret 09a-01-main, 8/3, 10/9.0 - FS1: FighterKiller FS2: Fusion Mortor
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**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 09a-01-main]] - 8/3, 10/9.0 - FS1: FighterKiller FS2: Fusion Mortor
 
===Ship Systems===
 
===Ship Systems===
*''Subsystems''
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*<i>[[Technical_Terms_and_Definitions#Subsystems|Subsystems]]</i>
**''Radar01a-dish'' - 5, 0.0
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**<i>[[Technical_Terms_and_Definitions#Radar|Radar01a-dish]]</i> - 5, 0.0
**''Sensors'' - 4, 0
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**<i>[[Technical_Terms_and_Definitions#Sensors|Sensors]]</i> - 4, 0
**''Communication'' - 4, 0.0
+
**<i>[[Technical_Terms_and_Definitions#Communication|Communications]]</i> - 4, 0.0
**''Navigation'' - 4, 0.0
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**<i>[[Technical_Terms_and_Definitions#Navigation|Navigation]]</i> - 4, 0.0
**''Weapons'' - 14, 0.0
+
**<i>[[Technical_Terms_and_Definitions#Weapons|Weapons]]</i> - 14, 0.0
**''Engine'' - 20, 0.0
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**<i>[[Technical_Terms_and_Definitions#Engine|Engine]]</i> - 20, 0.0
  
 
===FS1 Tech Room Description===
 
===FS1 Tech Room Description===

Revision as of 01:17, 13 June 2005

Ship Statistics

Weapons Configuration

Ship Systems

FS1 Tech Room Description

After the Vasudans began making incursions into GTA space, command decided that it needed a new defensive cruiser. Changes to the Fenris led to the GTC Leviathan line of cruisers, produced as mobile defense battleships. Their speed and maneuverability were greatly reduced in tradeoff for more powerful weapons and a stronger hull. Production was discontinued when the GTA thought they would win the Vasudan war after the Battle of Gulnara, and then the production was started up again after the defeat at the Talania system. Because of the on-again off-again nature of this vessel's production, almost all of the Leviathan Cruisers have different armaments, but all have consistent hulls and speeds.

FS2 Tech Room Description

Early in the Great War, Han-Ronald engineers designed and built the Leviathan class of cruisers. The Leviathan is much heavier armed and armored than the Fenris, but also much slower and less maneuverable. Leviathan cruisers are used to guard critical installations, such as permanent jump nodes, deep-space factories, and gas-mining operations, where firepower is king and speed is of little importance. They're also well-suited to escorting slow-moving freighters or transports. The Fenris is good for fast-moving operations, but when you need some muscle, call in a Leviathan.

Veteran Comments

I think the writers got the Great War and the Vasudan War mixed up when they wrote the FS2 description. - The Eishtmo