Difference between revisions of "GTF Apollo"

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http://www.volition-inc.com/fs/images/spacecraft/gtf-apollo.jpg
 
http://www.volition-inc.com/fs/images/spacecraft/gtf-apollo.jpg
 
===Fighter Statistics===
 
===Fighter Statistics===
*<i>[[Technical Terms and Definitions|Type]]</i> - Space Superiority
+
*''[[Technical_Terms_and_Definitions#Type|Type]]'' - Space Superiority
*<i>Manufacturer</i> - Han-Roland Corp.
+
*''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'' - Han-Roland Corp.
*<i>Manuverablity</i> - Fair
+
*''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'' - Fair
**<i>Rotation Damping</i> - .35
+
**''[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]'' - 0.35
**<i>Max Velocity</i> - 0.0, 0.0, 60.0
+
**''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'' - 0.0, 0.0, 60.0
**<i>Max Oclk Speed</i> - 82.0
+
**''[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]'' - 82.0
**<i>Rotation Time</i> - 3.2, 3.2, 6.0
+
**''[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]'' - 3.2, 3.2, 6.0
**<i>Rear Velocity</i> - 0.0
+
**''[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]'' - 0.0
**<i>Forward Acceleration</i> - 3.0
+
**''[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]'' - 3.0
**<i>Forward Deceleration</i> - 1.50
+
**''[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]'' - 1.50
**<i>Slide Acceleration</i> - 0.0
+
**''[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]'' - 0.0
**<i>Slide Deceleration</i> - 0.0
+
**''[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]'' - 0.0
*<i>Afterbuner</i> - YES
+
*''[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]''
**<i>Max Afterburner Velocity</i> - 0.0, 0.0, 140.0
+
**''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'' - 0.0, 0.0, 140.0
**<i>Afterburner Fuel</i> - 300.0
+
**''[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]'' - 300.0
**<i>Afterburner Burn Rate</i> - 50.0
+
**''[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]'' - 50.0
**<i>Afterburner Recharge Rate</i> - 25.0
+
**''[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]'' - 25.0
*<i>Armor</i> - Medium
+
*''[[Technical_Terms_and_Definitions#Armor|Armor]]'' - Medium
**<i>Hitpoints</i> - 240
+
**''[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]'' - 240
**<i>Shields</i> - 350
+
**''[[Technical_Terms_and_Definitions#Shields|Shields]]'' - 350
*<i>Length</i> - 21 m
+
*''[[Technical_Terms_and_Definitions#Power Output|Power Output]]'' - 2.0
*<i>Power Output</i> - 2.0
+
*''[[Technical_Terms_and_Definitions#Length|Length]]'' - 21 m
 
===Fighter Armaments===
 
===Fighter Armaments===
*<i>Gun Mounts</i> - 4
+
*''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'' - 4
**<i>Allowed FS1 Primaries</i> - "ML-16 Laser" "Disruptor" "Flail" "Avenger" "Prometheus" "Leech Cannon" "S-Breaker"
+
**''[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]'' - "ML-16 Laser" "Disruptor" "Flail" "Avenger" "Prometheus" "Leech Cannon" "S-Breaker"  
**<i>Default FS1 Primaries</i> - "Avenger" "ML-16 Laser"
+
**''[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]'' - "Avenger" "ML-16 Laser"  
**<i>Max Weapon Energy</i> - 100.0
+
**''[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]'' - 100.0
*<i>Missile Banks</i> - 2
+
*''[[Technical_Terms_and_Definitions#Missile Banks]]'' - 2
**<i>Allowed FS1 Secondaries</i> - "MX-50" "D-Missile" "Fury" "Interceptor" "Hornet" "EM Pulse" "Cluster Bomb"
+
**''[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]'' - "MX-50" "D-Missile" "Fury" "Interceptor" "Hornet" "EM Pulse" "Cluster Bomb" **''[[Technical_Terms_and_Definitions#Allowed FS2 **''[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]'' - "MX-50" "MX-50"  
**<i>Default FS1 Secondaries</i> - "MX-50" "MX-50"
+
**''[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]'' - 40,40
**<i>Secondary Capacity</i> - 40, 40
+
*''[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]'' - 25
*<i>Countermeasures</i> - 25
 
  
 
===FS1 Tech Room Description===
 
===FS1 Tech Room Description===

Revision as of 18:53, 12 June 2005

http://www.volition-inc.com/fs/images/spacecraft/gtf-apollo.jpg

Fighter Statistics

Fighter Armaments

FS1 Tech Room Description

The Apollo is the most common GTA fighter. It is highly versatile and can perform multiple roles, including space superiority, interception and assault.

Developer Notes

Original space superiority of the GTA fleet. Highly versatile, often doubles as assault type. Low weapon compatibility.

Veteran Comments

GTF Apollo: This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That's not true. The Apollo may not be terribly maneuverable and is on the slow side, but it is relatively durable and its guns are very well-placed. It can't carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatiility isn't as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more maneuverability and speed than a Herc. It's tied with the Herc as my favorite ship.