| The GTF Apollo
FS1 Tech Room Description
The GTF Apollo is the most common GTA fighter. It is highly versatile and can perform multiple roles, including space superiority, interception and assault.
Original space superiority of the GTA fleet. Highly versatile, often doubles as assault type. Low weapon compatibility.
This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That's not true. The Apollo may not be terribly maneuverable and is on the slow side, but it is relatively durable and its guns are very well-placed. It can't carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatibility isn't as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more manoeuverability and speed than a Herc. It's tied with the Herc as my favorite ship.
The apollo was great during the T-V missions where its balance of speed, amour and firepower served the ship well, but once other craft became available with new weapons its weapon compatibility issues really showed not being able to mount some of the weapons that became staples in the war with the shivans
The Apollo is truly the jack of all trades. Anything a Hercules, Valkyrie, or Ulysses can do, an Apollo can do, though probably not as competently. The adaptablity of the Apollo is its most potent weapon, and it performs far better in rapidly changing tactical situations then any of its more specialized brethern. It also fills the gaps between more specialized ships. If the mission calls for heavy firepower but the Hercules isn't quick enough, dogfighting but the Ulysses isn't tough enough, or interception but the Valkyrie doesn't pack enough ordance, then the Apollo will take over the task and serve well.