GTF Apollo

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Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
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Sentry Guns
Cargo Containers
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Notable ships of FreeSpace 2



Apollo320x240.jpg
The GTF Apollo


Description:

FS1 Tech Room Description

The GTF Apollo is the most common GTA fighter. It is highly versatile and can perform multiple roles, including space superiority, interception and assault.

Developer Notes

Original space superiority of the GTA fleet. Highly versatile, often doubles as assault type. Low weapon compatibility.

Performance:

Statistics

Type Space Superiority
Manufacturer Han-Ronald Corp.
Manuverability High (Fair)
Max Velocity 60.0 - 82.0 mps
Max Afterburner Velocity 140.0 mps
Armor Light (Medium)
Hitpoints 240
Shields 350
Length 21 m

Armaments

Freespace 1
Bank Guns Standard Loadout
1st 2 Avenger
2nd 2 ML-16 Laser
Compatible Primaries
ML-16 Laser, Disruptor, Avenger, Flail, Prometheus, Leech Cannon, S-Breaker
Freespace 1
Bank Capacity Standard Loadout
1st 40 MX-50
2nd 40 MX-50
Compatible Secondaries
MX-50, D-Missile, Fury, Hornet, Interceptor, EM Pulse

Veteran Comments

Please read the Veteran Comments policy before editing this section.


This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That's not true. The Apollo may not be terribly maneuverable and is on the slow side, but it is relatively durable and its guns are very well-placed. It can't carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatibility isn't as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more manoeuverability and speed than a Herc. It's tied with the Herc as my favorite ship.

The Apollo is truly the jack of all trades. Anything a Hercules, Valkyrie, or Ulysses can do, an Apollo can do, though probably not as competently. The adaptablity of the Apollo is its most potent weapon, and it performs far better in rapidly changing tactical situations then any of its more specialized brethern. It also fills the gaps between more specialized ships. If the mission calls for heavy firepower but the Hercules isn't quick enough, dogfighting but the Ulysses isn't tough enough, or interception but the Valkyrie doesn't pack enough ordance, then the Apollo will take over the task and serve well.


Surprisingly capable, the most surprising thing is that it didn't carry over into FS2, although that could be due to weapons compatibility.