Difference between revisions of "GTI Whitehall"

From FreeSpace Wiki
Jump to: navigation, search
(Veteran Comments)
(Maintenance)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{User-made Ships|''GTI '''Whitehall'''''}}
 
{{User-made Ships|''GTI '''Whitehall'''''}}
<br clear="all">
+
 
{{shipimage|image=[[Image:Whitehall.jpg]]|caption=The GTI Whitehall}}
+
[[Image:GTI Whitehall.jpg|thumb|right|650px|{{PAGENAME}}]]
  
 
The '''GTI ''Whitehall''''' is a massive starbase with incredible launch and ship repair capabilities.
 
The '''GTI ''Whitehall''''' is a massive starbase with incredible launch and ship repair capabilities.
  
 
==Description:==
 
==Description:==
 
 
===Flames Of War Tech Room Description===
 
===Flames Of War Tech Room Description===
 
The GTI Whitehall is the largest object ever constructed by mankind. This massive starbase can simultaneously repair dozens of warships and even has cruiser bays. It has only a few heavy anti-capital and several heavy anti-fighter turrets but they are all heavily armored. But those defenses are more of a precaution than necessity, since it can hold thousands of fighters in its fighterbays.
 
The GTI Whitehall is the largest object ever constructed by mankind. This massive starbase can simultaneously repair dozens of warships and even has cruiser bays. It has only a few heavy anti-capital and several heavy anti-fighter turrets but they are all heavily armored. But those defenses are more of a precaution than necessity, since it can hold thousands of fighters in its fighterbays.
 +
 +
 +
===Credits===
 +
* Model by '''Trashman'''
 +
  
 
===Developer Notes===
 
===Developer Notes===
 
Docking pylons have dock points on them. No glow points yet.
 
Docking pylons have dock points on them. No glow points yet.
 +
  
 
==Performance:==
 
==Performance:==
 
===Statistics===
 
===Statistics===
{|
+
{{Ship_box
|-
+
|name = GTI Whitehall
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''
+
|yaw_pitch_roll = 200 - 200 - 200
| style="width:200px" | Installation
+
|hitpoints = 2000000
|-
+
|length = 16411.28
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''
+
|width = 11300.3
| Unknown
+
|height = 9089.45
|-
+
|turrets = 25
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''
+
|fighterbays = 4
| N/A
+
}}
|-
 
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
 
| N/A
 
|-
 
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
 
| N/A
 
|-
 
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''
 
| N/A
 
|-
 
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
 
| 10 000 000
 
  
|-
 
| [[Technical_Terms_and_Definitions#Shields|Shields]]
 
| N/A
 
|-
 
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''
 
| 11300 m
 
|-
 
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''
 
| 9089 m
 
|-
 
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
 
| 16411 m
 
|-
 
| '''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''
 
| 1080 (standard)
 
|}
 
  
 
===Armaments===
 
===Armaments===
 
 
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
 
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
|- align="center"
 
|- align="center"
| colspan=2 style="background:#351515;"| '''Flames of War'''
+
| colspan=2 style="background:#351515;"| '''Default Statistics'''
 
|- align="center"
 
|- align="center"
 
| style="width:120px" |Turret Type
 
| style="width:120px" |Turret Type
 
| style="width:60px" |Amount
 
| style="width:60px" |Amount
 
|- align="center"
 
|- align="center"
| [[Long Range Flak]]
+
| Terran Huge Turret
 +
| 5
 +
|- align="center"
 +
| Long Range Flak
 
| 11
 
| 11
 
|- align="center"
 
|- align="center"
| [[AAAf]]
+
| AAAf
 
| 4
 
| 4
 
|- align="center"
 
|- align="center"
| [[LRBGreen]]
+
| LRBGreen
 
| 5
 
| 5
|- align="center"
 
| Advanced THT
 
| 5x2     
 
 
|}
 
|}
 +
 +
 +
==Gallery==
 +
<gallery mode="packed-hover" heights="300px"></gallery>
 +
 +
 +
==Modding Resources==
 +
:$POF File: Whitehall.pof
 +
:Texture list: capital01-02;install01-01;install01-06;install01-04;gtiship01-03a;gtiship01-04a;install01-02;DocTile4;InstallWindows1;tbody;AWACtile5;DocTile5;AWACtile3;tbodya;ctile5;ctile3;capital3;capital7;Tran2;soupturrets;WindowGridOff;DocTile6;RunwayOff;ftile4;capital01-04;capital01-02
 +
  
 
==Veteran Comments==
 
==Veteran Comments==
 
{{Comment|
 
{{Comment|
Possibly TOO big, dare I say it. Structures this hard can be very hard to put in to missions without flooding them, be very careful to structure the mission AROUND the station, or have it as the beginning of a patrol etc. etc. This station is too large for a simple slugging match mission.
+
Possibly TOO big, dare I say it. Structures this big can be very hard to put in to missions without flooding them, be very careful to structure the mission AROUND the station, or have it as the beginning of a patrol etc. etc. This station is too large for a simple slugging match mission.
 +
 
 +
If FS had an AI that was less liable to smacking into things, this could be very interesting to dogfight around. Unfortunately, it doesn't. Also be aware that using random arrival locations for bombers attacking the Whitehall is not a good practice in missions, because the station's sheer size makes it too difficult for the player to sprint around from one side to the other to intercept. Under these circumstances, incoming bomber wings should arrive from certain locations near critical points or should be launched by warships capable of housing spacecraft. This is not a bad idea because a strike on a Whitehall is likely to be employed by capital ships, like destroyers or carriers.}}
  
If FS had an AI that was less liable to smacking into things, this could be very interesting to dogfight around. Unfortunately, it doesn't. Also be aware that using random arrival locations for bombers attacking the Whitehall is not a good practice in missions, because the station's sheer size makes it too difficult for the player to sprint around from one side to the other to intercept. Under these circumstances, incoming bomber wings should arrive from certain locations near critical points or should be launched by warships capable of housing spacecraft. This is not a bad idea because a strike on a Whitehall is likely to be employed by capital ships, like destroyers or carriers.
+
==External links:==
 +
*Download
 +
**'''[http://www.freespacemods.net/download.php?view.271 Download - FSMods.net]'''
  
 
[[Category:Installation]]
 
[[Category:Installation]]

Latest revision as of 19:27, 7 June 2020

All information related to the GTI Whitehall is non-canon.
Back to User-made Ships
GTI Whitehall

The GTI Whitehall is a massive starbase with incredible launch and ship repair capabilities.

Description:

Flames Of War Tech Room Description

The GTI Whitehall is the largest object ever constructed by mankind. This massive starbase can simultaneously repair dozens of warships and even has cruiser bays. It has only a few heavy anti-capital and several heavy anti-fighter turrets but they are all heavily armored. But those defenses are more of a precaution than necessity, since it can hold thousands of fighters in its fighterbays.


Credits

  • Model by Trashman


Developer Notes

Docking pylons have dock points on them. No glow points yet.


Performance:

Statistics

Name GTI Whitehall
Yaw, Pitch, Roll 200 - 200 - 200 s
Hitpoints 2000000 pts
Length 16411.28 m
Width 11300.3 m
Height 9089.45 m
Turrets 25 turrets
Fighterbays 4


Armaments

Default Statistics
Turret Type Amount
Terran Huge Turret 5
Long Range Flak 11
AAAf 4
LRBGreen 5


Gallery


Modding Resources

$POF File: Whitehall.pof
Texture list: capital01-02;install01-01;install01-06;install01-04;gtiship01-03a;gtiship01-04a;install01-02;DocTile4;InstallWindows1;tbody;AWACtile5;DocTile5;AWACtile3;tbodya;ctile5;ctile3;capital3;capital7;Tran2;soupturrets;WindowGridOff;DocTile6;RunwayOff;ftile4;capital01-04;capital01-02


Veteran Comments

Please read the Veteran Comments policy before editing this section.


Possibly TOO big, dare I say it. Structures this big can be very hard to put in to missions without flooding them, be very careful to structure the mission AROUND the station, or have it as the beginning of a patrol etc. etc. This station is too large for a simple slugging match mission.

If FS had an AI that was less liable to smacking into things, this could be very interesting to dogfight around. Unfortunately, it doesn't. Also be aware that using random arrival locations for bombers attacking the Whitehall is not a good practice in missions, because the station's sheer size makes it too difficult for the player to sprint around from one side to the other to intercept. Under these circumstances, incoming bomber wings should arrive from certain locations near critical points or should be launched by warships capable of housing spacecraft. This is not a bad idea because a strike on a Whitehall is likely to be employed by capital ships, like destroyers or carriers.


External links: