Difference between revisions of "GTM EMP Adv."

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===Notes===
 
===Notes===
 
*Causes [[Weapons.tbl#"EMP"|EMP]] within it's shockwave radius.
 
*Causes [[Weapons.tbl#"EMP"|EMP]] within it's shockwave radius.
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[[Category:Weapon]]

Revision as of 09:07, 1 April 2006

GTM-14 EM Pulse Adv.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

The GTM-14 Electromagnetic Pulse Advanced warhead interferes with the electronics systems of vessels caught within its blast radius. This renders the affected ships unable to track targets, manage communications, or gain aspect missile lock. Tactically, the GTM-14 is a very effective anti-bomber weapon, as it also temporarily shuts down the guidance and propulsion systems of warheads in flight. This advanced version of the standard EM Pulse missile disrupts subsystems at a deeper circuitry level, resulting in a longer-lasting effect.

Veteran Comments

If you're trying to get aspect lock on something, or even just trying to keep your bearings, this missile is evil incarnate. The EMP scrambling effect causes your target to change randomly, and the missile includes a small shockwave effect to knock you around and make sure you're not quite certain what direction you're pointed in.

The main problem with this weapon is that it's a double edged sword, if your too close to your enemy, your sensors get screwed up to. The solution: use this weapon at its maximum effective range.

Performance

Statistics

Range 1375 m
Rate of Fire 1 / 2 s
Velocity 275 mps
Damage 45
Against Hullplating Excellent
Against Shields Good
Against Subsystems Average
Shockwave Radius 80 m / 300 m
Homing System Aspect Seeking
Minimum Lock Time 2.0 s
Turn Rate 1.0 s

Notes

  • Causes EMP within it's shockwave radius.