Difference between revisions of "Hydra"

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(Created page with "{{BPArticle}} ==Description== ===War in Heaven Tech Room Description=== The Hydra is a novel torpedo specially designed by Wartime Special Projects to penetrate point defenses a…")
 
(Hydra#Sanctus: doesn't spawn, that's why its damage is so high)
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===Hydra#Sanctus===
 
===Hydra#Sanctus===
 
{{Secondary|6000|60|200|125|Full|125|Low|12.5|Average|62.5|50 / 100|Heat|360|N / A|0.8}}
 
{{Secondary|6000|60|200|125|Full|125|Low|12.5|Average|62.5|50 / 100|Heat|360|N / A|0.8}}
*Weapon [[Weapons.tbl#Weapon Flags|spawns]] 4 Hydra#Spawn
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<!-- *Weapon [[Weapons.tbl#Weapon Flags|spawns]] 4 Hydra#Spawn -->
 
 
  
 
===Hydra#Spawn===
 
===Hydra#Spawn===

Revision as of 17:47, 13 February 2013

BP-Banner.png
The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.


Description

War in Heaven Tech Room Description

The Hydra is a novel torpedo specially designed by Wartime Special Projects to penetrate point defenses and fighter screens. Based on the same saturation concept as the Warhammer swarm torpedo carried by bombers and the Sanctus class cruiser, the Hydra is a two-stage weapon that differs somewhat in execution. The first stage is a warhead bus missile based on the Apocalypse missile frame. The second stage is a quartet of guided submunitions. While these are less effective than the standard Apocalypse torpedo, they are also much, much harder to intercept. Hydra missiles are now in limited but expanding deployment aboard all ships that are outfitted with the Hwacha or Hwacha Mk 2 missile launchers, but are generally used only in emergencies, or when the ship has depleted its store of Apocalypse torpedoes.

Performance

Hydra#Karuna

Range 6000 m
Reload time 20 s
Velocity 200 ms-1
Base Damage 10
Armor Damage Full 10
Shield Damage Low 1
Subsystem Damage Average 50
Shockwave Radius 5.8 / 11.6 m
Type: Aspect Seeking
View Cone: 360
Minimum Lock Time: 4
Turn Rate (360 degrees): 1


Hydra#Narayana

Range 6000 m
Reload time 20 s
Velocity 200 ms-1
Base Damage 10
Armor Damage Full 10
Shield Damage Low 1
Subsystem Damage Average 50
Shockwave Radius 21.5 / 43 m
Type: Aspect Seeking
View Cone: 360
Minimum Lock Time: 4
Turn Rate (360 degrees): 2


Hydra#Solaris

Range 6000 m
Reload time 20 s
Velocity 200 ms-1
Base Damage 10
Armor Damage Full 10
Shield Damage Low 1
Subsystem Damage Average 50
Shockwave Radius 9.2 / 18.4 m
Type: Aspect Seeking
View Cone: 360
Minimum Lock Time: 4
Turn Rate (360 degrees): 1.5


Hydra#Sanctus

Range 6000 m
Reload time 60 s
Velocity 200 ms-1
Base Damage 125
Armor Damage Full 125
Shield Damage Low 12.5
Subsystem Damage Average 62.5
Shockwave Radius 50 / 100 m
Type: Heat
View Cone: 360
Minimum Lock Time: N / A
Turn Rate (360 degrees): 0.8


Hydra#Spawn

Range 1800 m
Reload time 0.1 s
Velocity 200 ms-1
Base Damage 125
Armor Damage Full 125
Shield Damage Low 12.5
Subsystem Damage Average 62.5
Shockwave Radius 50 / 100 m
Type: Heat
View Cone: 360
Minimum Lock Time: N / A
Turn Rate (360 degrees): 0.8


Notes

Veteran Comments

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