Difference between revisions of "List of Game States"

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m (NOT A VALID STATE is, alas, not a valid state.)
(categorized + unnecessary header removed)
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===List of Game States===
 
----
 
 
*GS_STATE_MAIN_MENU
 
*GS_STATE_MAIN_MENU
 
*GS_STATE_GAME_PLAY
 
*GS_STATE_GAME_PLAY
Line 54: Line 52:
 
*GS_STATE_START_GAME
 
*GS_STATE_START_GAME
 
*GS_STATE_FICTION_VIEWER"
 
*GS_STATE_FICTION_VIEWER"
 +
 +
[[Category:Source Code Project]]

Revision as of 15:56, 2 March 2010

  • GS_STATE_MAIN_MENU
  • GS_STATE_GAME_PLAY
  • GS_STATE_GAME_PAUSED
  • GS_STATE_QUIT_GAME
  • GS_STATE_OPTIONS_MENU
  • GS_STATE_BARRACKS_MENU
  • GS_STATE_TECH_MENU
  • GS_STATE_TRAINING_MENU
  • GS_STATE_LOAD_MISSION_MENU
  • GS_STATE_BRIEFING
  • GS_STATE_SHIP_SELECT
  • GS_STATE_DEBUG_PAUSED
  • GS_STATE_HUD_CONFIG
  • GS_STATE_MULTI_JOIN_GAME
  • GS_STATE_CONTROL_CONFIG
  • GS_STATE_WEAPON_SELECT
  • GS_STATE_MISSION_LOG_SCROLLBACK
  • GS_STATE_DEATH_DIED
  • GS_STATE_DEATH_BLEW_UP
  • GS_STATE_SIMULATOR_ROOM
  • GS_STATE_CREDITS
  • GS_STATE_SHOW_GOALS
  • GS_STATE_HOTKEY_SCREEN
  • GS_STATE_VIEW_MEDALS
  • GS_STATE_MULTI_HOST_SETUP
  • GS_STATE_MULTI_CLIENT_SETUP
  • GS_STATE_DEBRIEF
  • GS_STATE_VIEW_CUTSCENES
  • GS_STATE_MULTI_STD_WAIT
  • GS_STATE_STANDALONE_MAIN
  • GS_STATE_MULTI_PAUSED
  • GS_STATE_TEAM_SELECT
  • GS_STATE_TRAINING_PAUSED
  • GS_STATE_INGAME_PRE_JOIN
  • GS_STATE_EVENT_DEBUG
  • GS_STATE_STANDALONE_POSTGAME
  • GS_STATE_INITIAL_PLAYER_SELECT
  • GS_STATE_MULTI_MISSION_SYNC
  • GS_STATE_MULTI_START_GAME
  • GS_STATE_MULTI_HOST_OPTIONS
  • GS_STATE_MULTI_DOGFIGHT_DEBRIEF
  • GS_STATE_CAMPAIGN_ROOM
  • GS_STATE_CMD_BRIEF
  • GS_STATE_RED_ALERT
  • GS_STATE_END_OF_CAMPAIGN
  • GS_STATE_GAMEPLAY_HELP
  • GS_STATE_END_DEMO
  • GS_STATE_LOOP_BRIEF
  • GS_STATE_PXO
  • GS_STATE_LAB
  • GS_STATE_PXO_HELP
  • GS_STATE_START_GAME
  • GS_STATE_FICTION_VIEWER"